harmon_c@h-sc1.UUCP (david harmon) (03/15/85)
Rings listing: Note: all rings increase your food consumtion to varying degrees. 1) cold resistance: You are invulnerable to cold, including backblasts from the wand and freezing spheres. 2) fire resistance: You are invulnerable to fire, including backblasts from the wand and dragon breath. 3) teleport control: gives you control of teleport destination, no matter what does the teleporting. Try to teleport into a wall or monster and you get a random teleport. Gives no control of when you go, just where. 4) regeneration: Regain extra one hit point per round (But makes you eat more than doggie!) 5) conflict: causes monsters to attack each other instead of you, if they are next to each other. 6) hunger: ? (didn't mess with it) Probably increases hunger a lot without doing anything good. 7) stealth: monsters don't wake up when you enter a room 8) searching: finds secret doors/traps more easily, and occasionally without your even searching. NOT necessarily on first try of searching. Also finds mimics and piercers. 9) increase damage: Increases the damage you do to monsters when hitting them. 10) protection: Increases your armor class and probably your (internal) saving throws. Can be +1, +2, etc or cursed -1,-2, etc. 11) teleportation: teleports you randomly about every once in a while. No way to control when, but ring#3 can control where. Without that ring, destination is random on level. Is often cursed though not necessarily a bad thing to wear. Take it off (if you can) when you're trying to get anywhere, unless you're more than halfway across the dungeon from it. Maybe even if you are-- this ring can be ornery! 12) adornment: useless in rogue, but can protect against nymphs (temporarily) in hack (they're dazzled by it and don't attack) 13) resistance to poison: You are invulnerable to poison (including poison corpses but not rotted ones, and all poison stings, bites, and potions). DOES NOT protect you from rotted (tainted) meat or potions of sickness. 14) gain strength: Just what it says. Increments as protection (#10). 15) protection from shape changers: ???? Not a plussed item. 16) warning: glows in various colors, which may be indications of approaching monsters, traps, etc. Code unknown. This ring may be a total fake. Seems to indicate when a monster is near, but not where, so still almost useless (monster coming? Ok, I'll run down here...Oops, wrong way...) 17) levitation: equivalent to a potion of levitation when worn. Has minor advantages if you wish to avoid traps, but a cursed ring of levitation could spell the end of your character! You are unaffected by traps, but you cannot pick anything up or go downstairs. 18) see invisible: same as potion. You can wear only one of these items on each hand at any time, so a stickeycursed ring is a pain when say, you want protection from fire, but you're too heavily loaded to take off your increase strength ring, and your ring of searching is stuck on.