jwb@ritcv.UUCP (John Baker) (04/16/85)
Hey all you hackers!, I had a great game going with about 8000 gold and over 5000 experience points. The game says the approximate scoring is 5 times the experience plus 1 times the gold. However in this game I got about 11,000 points. I sold some things to shopkeepers, and quaffed a gain level or two, does this have anything to do with it? -- John Baker
mjc@cmu-cs-cad.ARPA (Monica Cellio) (04/20/85)
I'm told that you only get points for "real" EP earned, so gain levels and dead wraiths don't help your score directly. -Dragon -- UUCP: ...ucbvax!dual!lll-crg!dragon ARPA: monica.cellio@cmu-cs-cad or dragon@lll-crg
benl@alice.UUCP (Ben Liberman) (04/21/85)
Another hack suggestion: Instead of quitting, you commit suicide (and possibly leave a ghost). Also, how about some " Boots of Water-Walking"? Another thing that could be added would be to be able to throw potions at monsters, and if the potion breaks on it, the potion affects it! (That gives potions of blindness useful).
robert@gitpyr.UUCP (Robert Viduya) (04/22/85)
> > > Another thing that could be added would be to be able to throw potions at > monsters, and if the potion breaks on it, the potion affects it! (That gives > potions of blindness useful). If I remember correctly, Rogue on the PC does this. It's great (and also makes a lot of sense)! I believe PC-Rogue is based on version 5.3, but I'm not sure. robert -- Robert Viduya Georgia Institute of Technology ...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!robert ...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!robert
drseuss@nmtvax.UUCP (04/22/85)
In article <> jwb@ritcv.UUCP (John Baker) writes: >Hey all you hackers!, > I had a great game going with about 8000 gold >and over 5000 experience points. The game says >the approximate scoring is 5 times the experience >plus 1 times the gold. However in this game I got >about 11,000 points. I sold some things to shopkeepers, >and quaffed a gain level or two, does this have anything >to do with it? I also had a great game going with about 40000+ gold and over a million experience points but my score was still only: Number Points Name Hp [max] 1 341286 drseuss-W escaped the dungeon [max level 28]. 175 [175] So, I'm positive the scoring doesn't give you 5 times the experience points. However, I am not sure about how gold and other things are scored. It would be interesting to know how the game calculates your points though... Dr. Seuss
phil@osiris.UUCP (Philip Kos) (04/23/85)
> Another thing that could be added would be to be able to throw potions at > monsters, and if the potion breaks on it, the potion affects it! (That gives > potions of blindness useful). I like this idea! I've tried throwing dangerous potions at monsters, but they never even hit. While we're at it, how about flasks of oil for molotov cocktails? The Tourist could be started with a flask of suntan oil... Phil Kos The Johns Hopkins Hospital
chuck@dartvax.UUCP (Chuck Simmons) (04/24/85)
> > Another hack suggestion: Instead of quitting, you commit suicide > (and possibly leave a ghost). Also, how about some " Boots of Water-Walking"? > Another thing that could be added would be to be able to throw potions at > monsters, and if the potion breaks on it, the potion affects it! (That gives > potions of blindness useful). Actually, that would make potions of poison useful since potions of blindness are already quite useful. (eg, you've just eaten a floating eye and you don't have any gloves [or dead lizards] and you've found a zoo on level 12 with 5 cockatrices running around that you don't want to inadvertantly run into.) chuck_simmons%d1@dartvax
hmm@unido.UUCP (04/24/85)
I accidentally threw a potion of healing onto a monster, and hack said something like "the XXX looks refreshed". So throwing potions works, but obviously not with damaging potions. Hans-Martin Mosner Universitaet Dortmund (Germany) ihnp4!hpfcla!hpbbn!unido!hmm {decvax,philabs}!mcvax!unido!hmm
robert@gitpyr.UUCP (Robert Viduya) (05/01/85)
> I accidentally threw a potion of healing onto a monster, > and hack said something like "the XXX looks refreshed". > So throwing potions works, but obviously not with damaging potions. > Sorry, but I believe the damaging potions do affect monsters. I don't think it spits out a message however. robert -- Robert Viduya Georgia Institute of Technology ...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!robert ...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!robert