aeb@mcvax.UUCP (Andries Brouwer) (05/10/85)
As hpscdi!jon remarked, two lines of code have been inadvertently dropped from hack.dog.c, making it more difficult to train your dog. Fix in hack.dog.c 145a146,148 (this was an old fix) > /* maybe we tamed him while being swallowed --jgm */ > if(!udist) return(0); > 152a156,157 > edog->dropdist = udist; /* hpscdi!jon */ > edog->droptime = moves; He also remarked a typo in hack.tty.c. Another player with '@' as kill character complained about not being able to genocide all @'s. Yes, what a pity! Fix in hack.tty.c: 122,127c201,203 < } else if(c == kill_char || c == '\177') { /* Robert Viduya */ < while(bufp != obufp) { < bufp--; < putstr("\b \b"); < } < } else if(isprint(c)) { --- > } else if(' ' <= c && c < '\177') { > /* avoid isprint() - some people don't have it > ' ' is not always a printing char */ 132a209,214 > } else if(c == kill_char || c == '\177') { /* Robert Viduya */ > /* this test last - @ might be the kill_char */ > while(bufp != obufp) { > bufp--; > putstr("\b \b"); > } 196c278 < multi += 10*multi+foo-'0'; --- > multi = 10*multi+foo-'0'; Finally, there was a typo in the routine lookaround() in hack.c that would cause you to walk into known traps with commands like "fh" or '^H'. Also, people want to continue eating/digging/counting_their_money even when a sleeping Leprechaun is nearby. Well, now they can. Fix in hack.c: 519c515 (in lookaround()) < if(x == u.ux+u.dx && y == u.uy+u.dx) goto stop; --- > if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop; 571a568 (in monster_nearby()) > !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */