[net.games.hack] learning new weapons.

fritzz@sdcc3.UUCP (fritzz) (05/13/85)

Hack is based on D&D, a role playing game which does it's best to
imitate real life in a fantasy world. The same is true for hack,
although on a more limited scale. One thing that currently is
unrealistic is that one can use a weapon perfectly as soon as one
picks it up. I think it should take a certain amount of practice time
to become fully proficient in the weapon (non proficiency being
reflected as a minus on the to hit roll). Certain weapons (such as the
dagger and the crysknife) are similiar enough that proficiency in one
would mean proficiency in the other. Furthermore, Knights and fighters
would be more apt to learn the weapons skills than tourists or wizards.
This is just an idea, and i realize it makes things more difficult, but
it makes it more realistic as well.

Another gripe i have is idiot adventurers who cruise off into these
dungeons not knowing what they have in their packs. Why would my
characters go on a life and death adventure with unknown items,
particularly bad ones. Why would a magician start off with a potion
of paralysis without even knowing what it was. I think it would be a
nice idea to have everything in the pack, not just weapons and armor, 
identified from the start.

Just idle ramblings... the idea is to make the game more realistic, not
easier.

Oh yeah... I've never even gotten close to winning. Damn dragons. =)
-- 
ihnp4--\                                        fritzz the Zebra
decvax--\	"Mummy, a naked american man
akgua----\	 just stole my balloons."
dcdwest---\	
lycanthrop-\	
ucbvax-------- sdcsvax -- sdcc3 -- fritzz