[net.games.hack] cockatrice consistancy

anton@ucbvax.ARPA (Jeff Anton) (05/22/85)

Here is another vote against the "I'm going to kill you no matter what"
monster the cockitrice.  After a little luck in killing the thing and
avioding the corpse, my dog picks it up and mixes it up with the other
corpses to my suprise.  (Sudden awareness frozen in stone.)  The least
hack should do is to kill my dog if it tries a stupid trick like that.
-- 
C knows no bounds.
					Jeff Anton
					U.C.Berkeley
					ucbvax!anton
					anton@berkeley.ARPA

rcj@burl.UUCP (R. Curtis Jackson) (05/24/85)

> Here is another vote against the "I'm going to kill you no matter what"
> monster the cockitrice.  After a little luck in killing the thing and
> avioding the corpse, my dog picks it up and mixes it up with the other
> corpses to my suprise.  (Sudden awareness frozen in stone.)  The least
> hack should do is to kill my dog if it tries a stupid trick like that.

Concurring viewpoint:
I haven't run across this particular problem yet, but I would be
VERY angry if I did.  Although the cockatrice may not (historically)
be fatal to non-humans by definition, it should certainly (from its
description in the game) scare the holy hell out of the dog and
prevent him from fooling with it even as a corpse.

Dissenting viewpoint:
It is another way to keep great players on their toes and keep them
interested.  Hack is attempting to simulate a 'real' imaginary
world (if that makes any sense), and life ain't fair either.

Overall viewpoint:
Is it not true that it is the hissing and the terrible gaze of
the cockatrice that cause death?  If so, why can a corpse affect
you anyway.

Attempting to take all sides for once (will I be flamed from all
sides or not flamed at all?),
-- 

The MAD Programmer -- 919-228-3313 (Cornet 291)
alias: Curtis Jackson	...![ ihnp4 ulysses cbosgd mgnetp ]!burl!rcj
			...![ ihnp4 cbosgd akgua masscomp ]!clyde!rcj

kscott@ucsfcgl.UUCP (Kevin Scott%Kuntz) (05/25/85)

>> Here is another vote against the "I'm going to kill you no matter what"
>> monster the cockitrice. 
>Concurring viewpoint:
>I haven't run across this particular problem yet, but I would be
>VERY angry if I did.
>
>Dissenting viewpoint:
>It is another way to keep great players on their toes and keep them
>interested.  Hack is attempting to simulate a 'real' imaginary
>world (if that makes any sense), and life ain't fair either.
>
>Overall viewpoint:
>Is it not true that it is the hissing and the terrible gaze of
>the cockatrice that cause death?  If so, why can a corpse affect
>you anyway.
>			...![ ihnp4 cbosgd akgua masscomp ]!clyde!rcj
***********************Spoiler time***************************

Just thought you would all like to know that those who look at the
code here say the cockatrice is -especially- deadly on full moon
nights, and only needs to hiss once (I'm sure some coder out there will
double check this, I'm not a coder myself).  Also, it appears that the
way around this is to simply be carrying a dead lizard in your pack.
It's presence is all that matters.

phred@gitpyr.UUCP (Will Rogers) (05/27/85)

[all hail the mighty line-eater bug]

I could not agree more!  Why is it that if * I * pick up the corpse I get
turned to stone, but if my stupid dog picks it up, "Hey! No Problem!"...
grrrr.