[net.games.hack] All about boulders

andrew@orca.UUCP (Andrew Klossner) (06/15/85)

More spoilers gleaned from the hack source code.

If you push a boulder into a pit trap, both the boulder and the trap
disappear:

	You push the rock into a pit!--more--
	It completely fills the pit!

If you push a boulder into a pool, then both the pool and the boulder
disappear:

	You push the rock into the water.--more--
	Now you can cross the water!

If you push a boulder into a teleport trap, it disappears (the boulder
is actually destroyed, not teleported):

	You push the rock and suddenly it disappears!

If you try to push on a boulder but it cannot be moved, and you are not
carrying too much, then "you can squeeze yourself into a small
opening."  You will then occupy the same position as the boulder, and
you can pick up anything that is there (except the boulder, it's always
too heavy).  Carrying too much is defined in terms of your carrying
capacity and the weight that you are hauling around.

Your carrying capacity is your strength plus your experience level,
times 5.  If your strength is "18/nn", then it counts as 20.  Your
carrying capacity cannot be greater than 120.  Also, if your left leg
is wounded (by a xan), you lose 10 capacity points, and if your right
leg is wounded you lose 10 points.

The weight you are carrying is just the sum of the weight of every
object in your inventory, plus .001 for each gold piece.

If you are carrying nothing (drop all gold, weapons, armor, etc), or if
your carrying capacity minus your hauled weight is 90 or greater, then
you can squeeze into that small opening and pick up anything that lies
beneath the boulder.

Here's another bit of strategem, gleaned from the same source file: you
will escape a beartrap five times more quickly if you try to move
diagonally than if you try to move horizontally or vertically.

  -=- Andrew Klossner   (decvax!tektronix!orca!andrew)       [UUCP]
                        (orca!andrew.tektronix@csnet-relay)  [ARPA]