aeb@mcvax.UUCP (Andries Brouwer) (06/26/85)
In article <1886@ukma.UUCP> sean@ukma.UUCP (Sean Casey) writes: > > Throw in some interesting > situations (ala Adventure, Enchanter, Zork, etc.) where you combine > things to solve problems. Yes, everybody likes to play Adventure & Zork - until they have solved all problems; then the game has lost all interest. > Make the rooms zaggy, whoever heard of a dungeon with only square rooms? I have a variant on Hack called Quest - yes, I'll distribute it sooner or later - which is far less popular than Hack just because of these zaggy rooms. It takes longer to search a level and otherwise there are no remarkable differences. Thus, it pleases the eye for five minutes and then one returns to hack. > Have a facility for reincarnation (or > two), just so that those nasty unexpected traps (you can't swim!) don't > wipe you out for good after you have worked so hard. I'll think about that one.