[net.games.hack] not Re: Crypts & Wraiths

aeb@mcvax.UUCP (Andries Brouwer) (06/26/85)

In article <1886@ukma.UUCP> sean@ukma.UUCP (Sean Casey) writes:
> 
> Throw in some interesting
> situations (ala Adventure, Enchanter, Zork, etc.) where you combine
> things to solve problems.

Yes, everybody likes to play Adventure & Zork - until they have solved
all problems; then the game has lost all interest.

> Make the rooms zaggy, whoever heard of a dungeon with only square rooms?

I have a variant on Hack called Quest - yes, I'll distribute it sooner
or later - which is far less popular than Hack just because of these
zaggy rooms. It takes longer to search a level and otherwise there are
no remarkable differences. Thus, it pleases the eye for five minutes
and then one returns to hack.

> Have a facility for reincarnation (or
> two), just so that those nasty unexpected traps (you can't swim!) don't
> wipe you out for good after you have worked so hard.

I'll think about that one.