[net.games.hack] Of speleologists and shops

andrew@orca.UUCP (Andrew Klossner) (07/10/85)

> 1) I really don't like the fact that a pickaxe can't dig into a shop wall.
> After all, what's the fun of playing a wimpy speleologist if you can't
> swindle the shopkeepers.  It's bad enough that the shopkeepers won't allow
> pickaxes inside (which is understandable), but even if you do figure a way to
> sneak them in past the shopkeeper, and bang the wall, you get a message like
> "This wall seems to be too hard."  (Which makes me wonder why the shopkeepers
> even bother checking in the first place.)

A pick-axe (the spelling is important if you're not a speleologist and
find a wand of wishing) WILL dig through a shop wall.  It takes about
six attempts.

A successful strategy is to dig through the wall from outside the shop.
Then leave the pick-axe behind, enter, rip the place off, and exit
through your new door, grabbing the pick-axe as you go.  Make a beeline
for the downstairs and you'll usually get there ahead of the
shopkeeper; you can then descend without her following.  I like this
better than digging a trap door because it lets me keep my dog.

All this is true of hack version 1.0.2.

  -=- Andrew Klossner   (decvax!tektronix!orca!andrew)       [UUCP]
                        (orca!andrew.tektronix@csnet-relay)  [ARPA]