mcdaniel@uiucdcsb.Uiuc.ARPA (07/21/85)
Has this one been posted before?
When certain bad things happen, you get to pause at a --More--:
You touch the cockatrice with bare hands --More--
Eating salmon makes your hands very slippery --More--
(when wielding a cryknife)
You fall into a pool! --More--
You choke on your food. --More--
You fall down the stairs --More--
(when wielding a cockatrice -- you're about to touch it)
et cetera.
Before hitting <space>, you usually spend some time on certain pungent
4-letter words of the Anglo-Saxon persuasion, along with "How could I
have been so stupid?!?" However, you can spend that time more
profitably, with "stty 0 > /dev/tty<whatever your game is on>".
A HUP signal is sent to hack. (Or you can just "kill -HUP" it.)
The game is saved, and restoring it annuls the action. You probably
have to do it before You die. ... --More--. In other words, this
prevents most death.
Fix? I don't know -- do all effects before printing any messages?
A lot of work, if that would even work.
------------------
Tim McDaniel; CSRD at the Silicon Prairie
(Center for Supercomputing Research and Development at the University
of Illinois at Urbana-Champaign)
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