mcdaniel@uiucdcsb.Uiuc.ARPA (07/21/85)
Has this one been posted before? When certain bad things happen, you get to pause at a --More--: You touch the cockatrice with bare hands --More-- Eating salmon makes your hands very slippery --More-- (when wielding a cryknife) You fall into a pool! --More-- You choke on your food. --More-- You fall down the stairs --More-- (when wielding a cockatrice -- you're about to touch it) et cetera. Before hitting <space>, you usually spend some time on certain pungent 4-letter words of the Anglo-Saxon persuasion, along with "How could I have been so stupid?!?" However, you can spend that time more profitably, with "stty 0 > /dev/tty<whatever your game is on>". A HUP signal is sent to hack. (Or you can just "kill -HUP" it.) The game is saved, and restoring it annuls the action. You probably have to do it before You die. ... --More--. In other words, this prevents most death. Fix? I don't know -- do all effects before printing any messages? A lot of work, if that would even work. ------------------ Tim McDaniel; CSRD at the Silicon Prairie (Center for Supercomputing Research and Development at the University of Illinois at Urbana-Champaign) Usenet: ...{pur-ee|ihnp4|convex}!uiucdcs!mcdaniel Csnet: mcdaniel%uiuc@csnet-relay.arpa (really!) Arpa: mcdaniel@Uiuc.arpa Bitnet: MCDANIEL@UIUCVMD