[net.games.hack] timeout bug in 1.0.3

pld@mit-athena.UUCP (Peter L DeWolf) (07/29/85)

I was pleased to see that my suggestion that wounded legs heal with time
was implemented in the 1.0.3 distribution.  Unfortunately, one line of
the fix did not make it into the distribution.  Here is a context diff.

*** hack.timeout.c.orig	Wed Jul 24 11:18:26 1985
--- hack.timeout.c	Mon Jul 29 15:07:32 1985
***************
*** 7,13
  register struct prop *upp;
  	if(Stoned) stoned_dialogue();
  	for(upp = u.uprops; upp < u.uprops+SIZE(u.uprops); upp++)
! 	    if((upp->p_flgs & TIMEOUT) && !--upp->p_flgs) {
  		if(upp->p_tofn) (*upp->p_tofn)();
  		else switch(upp - u.uprops){
  		case STONED:

--- 7,13 -----
  register struct prop *upp;
  	if(Stoned) stoned_dialogue();
  	for(upp = u.uprops; upp < u.uprops+SIZE(u.uprops); upp++)
! 	    if((upp->p_flgs & TIMEOUT) && !(--upp->p_flgs & TIMEOUT)) {
  		if(upp->p_tofn) (*upp->p_tofn)();
  		else switch(upp - u.uprops){
  		case STONED: