andrew@orca.UUCP (Andrew Klossner) (09/30/85)
I recently played a game as a spelunker in which shopkeepers seemed to be sleeping in rooms other than their shops. I carefully went nowhere near the shopkeepers, looted the shops (the loot wasn't marked "unpaid", it was free for the asking), then ran for the stairs down. In the first case, the shopkeeper left his shop before I got to him; in the second case, I visited the shop once and met the keeper, left to kill some monsters, then returned to find an empty shop. Has anyone else seen this? I've played a lot of games from this binary (hack version 1.0.3 with two unrelated mods), but have only encountered this behavior during one game. I am quite sure that no ghost levels were involved, as I play on a single-user workstation (no load average blues!) and had just deleted the old bones files before beginning. Is it a feature or a bug? -=- Andrew Klossner (decvax!tektronix!tekecs!andrew) [UUCP] (tekecs!andrew.tektronix@csnet-relay) [ARPA]
friesen@psivax.UUCP (Stanley Friesen) (10/04/85)
In article <1787@orca.UUCP> andrew@orca.UUCP (Andrew Klossner) writes: >I recently played a game as a spelunker in which shopkeepers seemed to >be sleeping in rooms other than their shops. I carefully went nowhere >near the shopkeepers, looted the shops (the loot wasn't marked >"unpaid", it was free for the asking), then ran for the stairs down. >In the first case, the shopkeeper left his shop before I got to him; in >the second case, I visited the shop once and met the keeper, left to >kill some monsters, then returned to find an empty shop. > >Is it a feature or a bug? > Its a feature. When a shop is looted a shopkeeper will sometimes chase after the robber and follow him around saying something about paying up. If the level is or becomes a ghost level the next person into that level will find the keeper out of his shop. Don't worry too much about him tho, unless he is actually in your way, since only being attacked will wake him up. -- Sarima (Stanley Friesen) UUCP: {ttidca|ihnp4|sdcrdcf|quad1|nrcvax|bellcore|logico}!psivax!friesen ARPA: ttidca!psivax!friesen@rand-unix.arpa
bw@hp-pcd.UUCP (bw) (10/08/85)
Being the proud possessor of a ring of conflict early on in a game, I robbed an antique shop and found Manlobbi following me, reminding me of things left undone. If I didn't bump into him, all he would do is ask that stupid question over and over. So just for kicks, I put on my ring of conflict and stayed close to Manlobbi. You guessed it! Manlobbi became my bodyguard. He's much more efficient than a dog and doesn't eat the prey. I took him down a level with me and found another shop. I cleaned out the shop while the tough-guy competition took place in the corner. Now here is a way to cream the shopkeeper and take his gold without losing luck points. (It seems that killing humans is unlucky--is this right?) Anyway, enter the shop with your bodyguard, engrave Elbereth and stand adjacent to the conflict. When one shopkeeper falls, jump on his pot of gold. You'd better do it fast because the victor heads for the spoils. Whoever wins the conflict is your friend. You can always have a bodyguard with you. I haven't taken him into the zoo yet... Bill Wilhelmi Corvallis, Orygun hplabs!hp-pcd!bw