todd@bu-cs.UUCP (Todd Cooper) (11/06/85)
How about this for a new type of wand: Wand of Levitation. This would levitate anything that you zap it at. It would allow you to move UNDER monsters. I have not read through the code, so I don't know how practical this may be to implement. Any ideas? -- --------------------------- Todd Cooper UUCP: ...!harvard!bu-cs!todd ...!harvard!think!festiv!todd CSNET: todd@bu-cs BITNET: cscpyqc@bostonu USNail: 29 Gordon Street #201, Brighton, MA 02135
tedrick@ernie.BERKELEY.EDU (Tom Tedrick) (11/07/85)
OK, here are some ideas of what I'd like to see in new versions of rogue/hack. (1). Unlimited increase in monster powers as you go down levels (in versions I have played after a certain level nothing new happens and it is too easy to be a total winner). (2). Multiplayer rogue where several players can be playing the same game and fight each other, trade with each other, etc. (3). Multipower custom designed wands, i.e. a wand can have several powers at once (cold/confusion/cancellation say), which powers can be picked by the player. (4). Charged weapons, i.e. a two-handed sword that causes confusion when it hits as well as damage. (5). Random order of new spells for magicians, or allowing a choice between several new spells (same goes for prayers). More later, perhaps ...
cc1@ucla-cs.UUCP (11/12/85)
More importantly, a ring of levitation should let you walk ABOVE the monsters without fighting them. This might not work for large monsters (dragons), but should work for small (humanoid?) monsters. Michael Gersten