[net.games.hack] Super Spoilers!!!!!!!

wildstar@nmtvax.UUCP (12/28/85)

The following presents the means to solving Hack 1.0.2. Having conquered the
game once and for all, it is time to show other people how to do it, thus
to make the game obselete.  For those people who still want to have fun, 
don't look!
















Monsters:

Leprechauns, Nymphs, Tengus, and Minotaurs give you the equivalent of a
ring of teleportation when eaten.

Freezing Spheres give you the equivalent of a ring of cold resistance when
eaten.

Dragons give you the equivalent of a ring of fire resistance when eaten.

Killer Bees, Scorpions, and Snakes give you the equivalent of a ring of
poison resistance when eaten.

Wraiths give you the equivalent of a potion of gain level when eaten.

Invisible Stalkers give you the equivalent of a ring of see invisible
when eaten.

Other special monsters:

Cockatrices: Weilding one (be sure to use gloves) when dead can turn any
other monster to stone, with the exception of other cockatrices. Unless 
you have wands or projectiles, it is best to stay away. Direct melee is
a no-no, since the cockatrice can take you out in one move. They will
respect Elbereth.

Dragons: The dragon itself will respect Elbereth, but it still can hit
you with flame for full damage. Selective teleportation in conjuntion with
Elbereth can bottle up the dragon while you recover hit points. Dragons
are vulnerable to cockatrices, wands of cold, wands of death, and wands of
polymorph. Wands of sleep have limited effectiveness, the dragon will wake
up about three moves later.

Shopkeepers: They do not respect Elbereth, no do any creatures that they
polymorph into. They are vulnerable to wands of death, wands of polymorph,
and wands of sleep. Do not try to kill unless you have maximum strength, 
at least 80 hit points, -3 AC, and a ring of teleport control.

Minotaurs: Approximately equal to shopkeepers in hit effectiveness. Will
respect Elbereth. Possess a wand of digging with the normal range of charges.

Long Worms: Attack from the rear when possible. Yeilds a tooth that can be
transformed into a Crysknife ( equivalent to +5 dagger ) using a single spell
of enchant weapon.

Purple Worms, Lurkers, Trappers: Vulnerable to Wands of Digging. All three can
swallow and digest you in 3 to 7 turns. Usually best to use the wand of digging
from inside, failing that, teleporting out or using your best weapon. 

Chameleons: Can disguise themselves as any other creature, with the exception
of humans. Usually like to be the deadlier monsters, such as Umber Hulks,
Nurses, Lurkers, Trappers, or Dragons. If you are swallowed by one, you can
be digested in 1 turn.

Xans: By the time you are at the level where they appear, they are not really
deadly but just a damned nuisance. Being struck by one once can reduce your
ability to carry things by 4 food rations, a second time will reduce your
ability by 8. Subsequent hits will not reduce your ability further. To recover,
drink a potion of speed.

Demons: Demons have high hit effectiveness, and can multiply if you do not
dispatch quickly. When demons breed, the only counter is to either teleport
away or use a ring of conflict. Will respect Elbereth.

Nurses: Will be harmless only when you have stripped off all armor and weild
no weapons. When touched in this state, your hit points will raise by 1 per
five moves. Eating them reduces luck.


Special Weapons And Tactics:

Pick-axes are the only weapons that you can use offensively without violation
of Elbereth. Simply apply the pick-axe in the direction of the target.

Wands of polymorph and death are the only ones guaranteed effective results in
a single move. A wand of death will kill any creature instantly, including 
yourself if the beam bounces back in your direction.

A long sword will have a higher chance to hit that a double-handed sword, all
other things equal.

At maximum strength, throwing arrows works about the same as using a bow.

Wands of wishing exists at every maze level, always one per level, always under
a rock in a cul-de-sack. Depending on your luck, there will be either two or
three usable charges.  You may wish for any item allowed to any character class
in the game. An item can be : a single wand, piece of armor, or other large
object; or three of any potion, scroll, or gem. Diamonds are the gem of the
highest value, if you have spare charges, wish for those.

The End Game:

The object is to take out the Wizard and retrieve the Amulet.  To do this, you
must descend to the 39th level.  You cannot descend by normal means below the
27th level. Instead, you need the following : ring of teleport control, ring
of fire resistance ( or equivalent ) , ring of teleportation ( or equivalent )
, potion of confusion ( or equivalent ), scroll of teleportation. Drink the
potion, wear the rings, read the scroll. Choose the 39th level. 

After you arrive, the Wizard and a Hound of Hell reside in a bunker, inside a
moat at the center of the level. The bunker is solid wall.  The moat consists
of a set of watery areas. You cannot teleport inside the bunker. You can
handle the water by pushing a rock in it, using a wand of fire at it, or by
having a dragon chase you. Use the wand of digging or a pick-axe to enter the
bunker from the right hand side. You can attack the Wizard with wands that
kill or nullify in one move, or with a high quality weapon. You will either
take out the wizard in the first move or enter into a battle royale. If you
cannot kill the wizard in the first moves, the wizard will perform a level
teleport to the next level up, but will get weaker the higher he goes. At
each level, you get one change to hit the Wizard.

Successfully leaving the dungeon with the amulet can double your score, as
well as adding 5000 Zorkmids to the score before doubling. The amulet has
no magical properties.


Finally, Elbereth: Engraving the word renders you immune to attack or other
molestation, within limits, until the immunity is violated. Attacking with
a weapon or moving is a violation. Throwing, using wands, or applying a
pick-axe does not. Teleporting onto or from an Elbereth will not violate.

Good Luck, and Happy Hacking!!!


Andrew Jonathan Fine

gemini@homxb.UUCP (Rick Richardson) (12/31/85)

>Wands of wishing exists at every maze level, always one per level, always under
>a rock in a cul-de-sack. Depending on your luck, there will be either two or
>three usable charges.
I tried looking under the rocks in PC-HACK, by smashing them with the pick-axe,
and never found anything under any of them.  It this a local feature, or a
missing feature in PC-HACK?  I only looked on levels 1-5, perhaps they start
appearing later?  This is version 1.0.3.

lrj@lasspvax.UUCP (Lewis R. Jansen) (01/01/86)

In article <1075@homxb.UUCP> gemini@homxb.UUCP (Rick Richardson) writes:
>>Wands of wishing exists at every maze level, always one per level, always 
				   ^^^^
>I tried looking under the rocks in PC-HACK, by smashing them with the pick-axe,
>and never found anything under any of them.  It this a local feature, or a
>missing feature in PC-HACK?  I only looked on levels 1-5, perhaps they start
					       ^^^^^^^^^^^

  Please note that he said MAZE level.  DUNGEON levels 1-5 do not qualify.
I do not know about PC-HACK 1.0.3, but on a normal VAX version 1.0.2 the
MAZE levels start somewhere around DUNGEON level 27 or 28, I forget exactly
which.  If there were a Wand_of_Wishing on every DUNGEON level, anyone
could win a game!

-----
-- Lewis R. Jansen   UUCP:  {decvax,ihnp4,allegra,vax135}!cornell!lasspvax!lrj
     ___.-.___     Bitnet:  uxhj@CornellA.BITNET
   ['  `(o)'  `]     Arpa:  lrj@lasspvax.tn.cornell.edu.ARPA

 Fire for'd phasers!

	      (My opinions are mine alone, but are for sale...)

chris@globetek.UUCP (chris) (01/02/86)

In article <1075@homxb.UUCP> gemini@homxb.UUCP (Rick Richardson) writes:
>>Wands of wishing exists at every maze level, always one per level, always under
>>a rock in a cul-de-sack. Depending on your luck, there will be either two or
>>three usable charges.
>I tried looking under the rocks in PC-HACK, by smashing them with the pick-axe,
>and never found anything under any of them.  It this a local feature, or a
>missing feature in PC-HACK?  I only looked on levels 1-5, perhaps they start
>appearing later?  This is version 1.0.3.

Note that the original says "at every MAZE level"; mazes don't start till
level 27 -- they are a genuine rat-runner maze, not the rooms-and- passages
of the upper levels.
-- 

Christine Robertson  {linus, ihnp4, decvax}!utzoo!globetek!chris

Money may not buy happiness, but misery in luxury has its compensations...

kneller@ucsfcgl.UUCP (Don Kneller%Langridge) (01/03/86)

In article <1075@homxb.UUCP> gemini@homxb.UUCP (Rick Richardson) writes:
>>Wands of wishing exists at every maze level, always one per level, always under
>>a rock in a cul-de-sack. Depending on your luck, there will be either two or
>>three usable charges.
>I tried looking under the rocks in PC-HACK, by smashing them with the pick-axe,
>and never found anything under any of them.  It this a local feature, or a
>missing feature in PC-HACK?  I only looked on levels 1-5, perhaps they start
>appearing later?  This is version 1.0.3.

PC-HACK is the same as the UNIX version, except for having some PC specific
enhancements -- graphic character set, RAMdisk support, a few more options.
-- 
	Don Kneller
UUCP:	...ucbvax!ucsfcgl!kneller
ARPA:	kneller@ucsf-cgl.ARPA
BITNET:	kneller@ucsfcgl.BITNET

friesen@psivax.UUCP (Stanley Friesen) (01/04/86)

In article <1075@homxb.UUCP> gemini@homxb.UUCP (Rick Richardson) writes:
>>Wands of wishing exists at every maze level, always one per level, under
>>a rock in a cul-de-sack. Depending on your luck, there will be either two or
>>three usable charges.

>I tried looking under the rocks in PC-HACK, by smashing them with the pick-axe,
>and never found anything under any of them.  It this a local feature, or a
>missing feature in PC-HACK?  I only looked on levels 1-5, perhaps they start
>appearing later?  This is version 1.0.3.

	No, you missed a word in the original posting. He said a
*maze* level. These are nasty levels from the lower parts of the
dungeon which are essentially nothing but a large maze.
-- 

				Sarima (Stanley Friesen)

UUCP: {ttidca|ihnp4|sdcrdcf|quad1|nrcvax|bellcore|logico}!psivax!friesen
ARPA: ttidca!psivax!friesen@rand-unix.arpa

stephen@dcl-cs.UUCP (Stephen J. Muir) (01/05/86)

In article <918@nmtvax.UUCP> wildstar@nmtvax.UUCP (Andrew Fine) writes:
>The object is to take out the Wizard and retrieve the Amulet.  To do this, you
>must descend to the 39th level.

Actually, the Amulet may be found on any level between 30 and 39 inclusive.
It is created on the first of these levels you arrive on.
-- 
UUCP:	...!seismo!mcvax!ukc!dcl-cs!stephen
DARPA:	stephen%comp.lancs.ac.uk@ucl-cs	| Post: University of Lancaster,
JANET:	stephen@uk.ac.lancs.comp	|	Department of Computing,
Phone:	+44 524 65201 Ext. 4599		|	Bailrigg, Lancaster, UK.
Project:Alvey ECLIPSE Distribution	|	LA1 4YR

darrell@sdcsvax.UUCP (Darrell Long) (01/07/86)

[ You begin to feel hungry ]

Just the other day, I made it down to level 29 - a maze level.  "This
is great", thought I - then I starved!  There was no stairway down.
How, pray tell, does one descend below a maze level?
-- 
Darrell Long
Department of Electrical Engineering and Computer Science
University of California, San Diego

UUCP: sdcsvax!darrell
ARPA: darrell@sdcsvax

kanner@tymix.UUCP (Herb Kanner) (01/08/86)

In article <1280@sdcsvax.UUCP> darrell@sdcsvax.UUCP (Darrell Long) writes:
>[ You begin to feel hungry ]
>
>Just the other day, I made it down to level 29 - a maze level.  "This
>is great", thought I - then I starved!  There was no stairway down.
>How, pray tell, does one descend below a maze level?

I am told:  Wear a ring of teleport control.  Get yourself confused.  Read
a scroll of teleport while confused.  You will be asked to which level you
wish to be teleported.  I do not know if the scroll of teleport is
necessary, whether teleport initiated by other means will do instead.  I am
sure the teleport control and state of confusion are required.

-- 
Herb Kanner
Tymnet, Inc.
...!hplabs!oliveb!tymix!kanner

brisco@topaz.RUTGERS.EDU (T.p.) (01/11/86)

In article <1280@sdcsvax.UUCP> darrell@sdcsvax.UUCP (Darrell Long) writes:
>>Just the other day, I made it down to level 29 - a maze level.  "This
>>is great", thought I - then I starved!  There was no stairway down.
>>How, pray tell, does one descend below a maze level?

In article <611@tymix.UUCP> kanner@tymix replied 
>I am told:  Wear a ring of teleport control.  Get yourself confused.  Read
>a scroll of teleport while confused.  You will be asked to which level you
>wish to be teleported.  I do not know if the scroll of teleport is
>necessary, whether teleport initiated by other means will do instead.  I am

	In fact, what you need to do is be confused, read a scroll
of teleportation, WHILE wearing your ring of teleport control.  No
other method of teleport will work (not leppies,nymphs,or ^T's).

	The key to the fact is:   "You mispronounce the magic words".
The main trick is that once you get to the first maze level, you
find the wand of wishing (see also other "spoilers") and wish for
useful things: Such as
	1) ring of levitation
	2) ring of fire resistance
	3) 3 potions of confusion
	4) 3 scrolls of teleportation
	5) ring of teleport control
which you will need on the 39th level to meet the wizard.

	Unfortunately, you will notice that there are 5 objects necessary,
and a wand of wishing will only give you 4 wishes (hack 1.0.3 and
hack 1.0.2 dependent ... IF you keep trying you will eventually
"wrest one more wish out of the worn-out wand") .  But, usually you
will run across a dragon before you hit the first maze level, so you
don't need a ring of fire resistance, and most of the time, by the
time I reach the first maze level, I have most, if not all, of the
required objects to go down to the 39th level and knock off the wizard.

	The main trick is: to teleport to the 39th level from the first
maze level and fight your way back *UP*, being that up staircases are
easily accessable.


		
			695million experience points and climbing...
			tp.
-- 
-----------------------------------------------------------------
- ARPA: Brisco@rutgers					        -
- UUCP: (ihnp4!ut-sally, siesmo, allegra!packard) !topaz!brisco -
-----------------------------------------------------------------

darrell@sdcsvax.UUCP (Darrell Long) (01/12/86)

In article <611@tymix.UUCP> kanner@tymix.UUCP (Herb Kanner) writes:
>In article <1280@sdcsvax.UUCP> darrell@sdcsvax.UUCP (Darrell Long) writes:
>>[ You begin to feel hungry ]
>>
>>Just the other day, I made it down to level 29 - a maze level.  "This
>>is great", thought I - then I starved!  There was no stairway down.
>>How, pray tell, does one descend below a maze level?
>
>I am told:  Wear a ring of teleport control.  Get yourself confused.  Read
>a scroll of teleport while confused.  You will be asked to which level you
>wish to be teleported.  I do not know if the scroll of teleport is
>necessary, whether teleport initiated by other means will do instead.  I am
>sure the teleport control and state of confusion are required.
>
>-- 
>Herb Kanner
>Tymnet, Inc.
>...!hplabs!oliveb!tymix!kanner

Unfortunately, I have no such luck.  It put me back on level 10 without
so much as asking!  (Right in the middle of 10+ killer bees)
-- 
Darrell Long
Department of Electrical Engineering and Computer Science
University of California, San Diego

UUCP: sdcsvax!darrell
ARPA: darrell@sdcsvax

darrell@sdcsvax.UUCP (Darrell Long) (01/12/86)

In article <4322@topaz.RUTGERS.EDU> brisco@topaz.RUTGERS.EDU (T.p.) writes:
>
>In article <1280@sdcsvax.UUCP> darrell@sdcsvax.UUCP (Darrell Long) writes:
>>>Just the other day, I made it down to level 29 - a maze level.  "This
>>>is great", thought I - then I starved!  There was no stairway down.
>>>How, pray tell, does one descend below a maze level?
>
>In article <611@tymix.UUCP> kanner@tymix replied 
>>I am told:  Wear a ring of teleport control.  Get yourself confused.  Read
>>a scroll of teleport while confused.  You will be asked to which level you
>>wish to be teleported.  I do not know if the scroll of teleport is
>>necessary, whether teleport initiated by other means will do instead.  I am
>
>	In fact, what you need to do is be confused, read a scroll
>of teleportation, WHILE wearing your ring of teleport control.  No
>other method of teleport will work (not leppies,nymphs,or ^T's).
>
>	The key to the fact is:   "You mispronounce the magic words".
>The main trick is that once you get to the first maze level, you
>find the wand of wishing (see also other "spoilers") and wish for
>useful things: Such as
>	1) ring of levitation
>	2) ring of fire resistance
>	3) 3 potions of confusion
>	4) 3 scrolls of teleportation
>	5) ring of teleport control
>which you will need on the 39th level to meet the wizard.
>
>	Unfortunately, you will notice that there are 5 objects necessary,
>and a wand of wishing will only give you 4 wishes (hack 1.0.3 and
>hack 1.0.2 dependent ... IF you keep trying you will eventually
>"wrest one more wish out of the worn-out wand") .  But, usually you
>will run across a dragon before you hit the first maze level, so you
>don't need a ring of fire resistance, and most of the time, by the
>time I reach the first maze level, I have most, if not all, of the
>required objects to go down to the 39th level and knock off the wizard.
>
>	The main trick is: to teleport to the 39th level from the first
>maze level and fight your way back *UP*, being that up staircases are
>easily accessable.
>
>
>		
>			695million experience points and climbing...
>			tp.
>-- 
>-----------------------------------------------------------------
>- ARPA: Brisco@rutgers					        -
>- UUCP: (ihnp4!ut-sally, siesmo, allegra!packard) !topaz!brisco -
>-----------------------------------------------------------------

In regards to eating dragons...  I killed one, dropped EVERYTHING and
still couldn't lift the bugger!  My strength was 18/94.
-- 
Darrell Long
Department of Electrical Engineering and Computer Science
University of California, San Diego

UUCP: sdcsvax!darrell
ARPA: darrell@sdcsvax

dianeh@ISM780.UUCP (01/14/86)

>In regards to eating dragons...  I killed one, dropped EVERYTHING and
>still couldn't lift the bugger!  My strength was 18/94.
>--
>Darrell Long
>Department of Electrical Engineering and Computer Science
>University of California, San Diego

You don't want to pick it up -- you want to 'm'ove onto it and 'e'at it.
Make sure you have poison resistance (you probably do or it's unlikely that
you'd have gotten as far down as where the Dragons are), and make sure you're
not satiated. Many's the time I've gotten so excited about having finally
killed a creature that will give me the special capability I need that I
hop right over and eat without first checking -- "You choke over your food..."

Diane Holt
Interactive Systems Corp.
ima!ism780!dianeh

"I don't know *anything* about it...--and I *told* him not to do it!"

rjk@mrstve.UUCP (Richard Kuhns) (01/16/86)

In article <1298@sdcsvax.UUCP> darrell@sdcsvax.UUCP (Darrell Long) writes:
>
>In regards to eating dragons...  I killed one, dropped EVERYTHING and
>still couldn't lift the bugger!  My strength was 18/94.

From my experience with hack 1.0.3, if you give the e(at) command, and
you're _standing_ on something edible, you'll be asked if you want to
eat whatever it is you're standing on (even if you can't lift it).
-- 
Rich Kuhns		{ihnp4, decvax, etc...}!pur-ee!pur-phy!mrstve!rjk