dpb@cbosgd.UUCP (Dan Bidinger) (05/23/85)
< just eat it > Does anyone know how to get the wand of probing to appear in the game? Thanks osgd!dpb
ryan@ucla-cs.UUCP (05/31/85)
> > < just eat it > > > Does anyone know how to get the wand of probing to appear in the game? > > Thanks > > osgd!dpb You have to go into the file called def.objects.c and define a wand of probing (with NODIR).. Simple as that! Ryan
dpb@cbosgd.UUCP (Dan Bidinger) (06/04/85)
does anyone know how to get the wand of probing to appear in the game of hack?? thanks --Dan
ryan@ucla-cs.UUCP (06/07/85)
> > does anyone know how to get the wand of probing to appear in the game > of hack?? > > > thanks > > --Dan go into the file def.objects.h and define a wand of probing with the rest of the wands and then re-make it... simple as that! Ryan
argv@sri-spam.ARPA (AAAARRRRGGGGv) (03/31/86)
If your hack-source owners may have noticed, the define for WAN_PROBING is not defined by default. Trying to make it work isn't hard, but it takes changes to the code, but it's worth it for learning (the game, not how to code). The wand of probing (when zapped at a monster) tells you his gold, hit points; everything that you know about yourself at the bottom of the screen is given about the monster you hit. It does no damage, but you find that ghosts have armor class of -5 most of the time, and that shopkeepers have lots of gold and large amounts of hit points. If enough interest is generated, I'll try to organize the code in such a way that I can post instructions on how to upgrade your code to include this wand. Now, can anyone point me in the direction of 1.0.3? dan