[net.games.hack] Wand of Probing

dpb@cbosgd.UUCP (Dan Bidinger) (05/23/85)

 < just eat it >

   Does anyone know how to get the wand of probing to appear in the game?

		Thanks

	osgd!dpb

ryan@ucla-cs.UUCP (05/31/85)

> 
>  < just eat it >
> 
>    Does anyone know how to get the wand of probing to appear in the game?
> 
> 		Thanks
> 
> 	osgd!dpb

You have to go into the file called def.objects.c and define a wand
of probing (with NODIR)..

		Simple as that!

			Ryan

dpb@cbosgd.UUCP (Dan Bidinger) (06/04/85)

     does anyone know how to get the wand of probing to appear in the game
of hack??


    thanks

          --Dan

ryan@ucla-cs.UUCP (06/07/85)

> 
>      does anyone know how to get the wand of probing to appear in the game
> of hack??
> 
> 
>     thanks
> 
>           --Dan

go into the file def.objects.h and define a wand of probing with
the rest of the wands and then re-make it... simple as that!

		Ryan

argv@sri-spam.ARPA (AAAARRRRGGGGv) (03/31/86)

If your hack-source owners may have noticed, the define for WAN_PROBING
is not defined by default.  Trying to make it work isn't hard, but it takes
changes to the code, but it's worth it for learning (the game, not how
to code).  The wand of probing (when zapped at a monster) tells you his
gold, hit points; everything that you know about yourself at the bottom of
the screen is given about the monster you hit.  It does no damage, but you
find that ghosts have armor class of -5 most of the time, and that shopkeepers
have lots of gold and large amounts of hit points.

If enough interest is generated, I'll try to organize the code in such a
way that I can post instructions on how to upgrade your code to include
this wand.

Now, can anyone point me in the direction of 1.0.3?

dan