bobh@pedsgd.UUCP (Bob Halloran) (10/25/85)
There have been numerous postings about problems some Christians have with fantasy role-playing games, with Dungeons & Dragons used as the typical example. These problems come chiefly into two categories: 1) use by some game referees of actual material and/or ritual from other faiths to provide some degree of realism to their game, and the distress this causes to Christians, and 2) obsessive behavior on the part of some adolescent players leading to self-destructive actions. In both cases, the problems arise, in my view, from an inability on the part of those involved to distinguish what is a GAME and what is REALITY. In the games I have been involved with in the last five years, there has never been any effort to introduce 'real' material from other religions, past or present. When one of the players' characters' was casting a spell, they simply announced "He's throwing a fireball spell". The patron-deity idea was used mainly to help give a character a background, and a philosophy of action; my wife, for instance, played a cleric of the Celtic god of healing, which helped explain her character's reticence to engage in combat, etc. NEVER was there any idea that ANY of this had anything to do with the player's real life. The religious materials presented as background material in the TSR manuals are for the most part sloppy descriptions based on mythology texts, etc. I expect, for instance, that any practicing Hindu would have problems with the presentation of the Hindu deities in the TSR 'Legends & Lore' book. As regards the press surrounding the teenage suicides being connected to D&D playing, see my previous posting in this group and numerous recent postings in net.games.frp about inaccuracies in the story presented on CBS '60 Minutes'. My personal feeling is that if these unfortunate teens are incapable of distinguishing fact from fantasy, their problem stems much deeper than their playing D & D. Parents who fail to recognize this kind of obsessive behavior are themselves, I feel, somewhat out of touch with reality. Mrs. Puling (the mother in the 60 Minutes story who lost her son) has my sympathy, but WHERE WAS SHE AND WHAT WAS SHE DOING while her son was involved in late night gaming sessions, threatening his sister, etc. She claims she had no knowledge of what was going on; I respectfully submit that if this kind of behavior was going on for any period of time, how could she have missed it? If no parental supervision is available to help keep a handle on these things, is it any wonder that the children are out of control? The same could be said of ANY obsessive behavior; D&D, video games until the wee hours, sitting in front of the TV to the exclusion of people around you, etc. Let's discriminate the two parts of this. The suicidal behavior of some players may be aggrevated by D & D, but I doubt is purely a result of it. The use of actual material from other religions is a PURELY OPTIONAL act on the part of the local referee, and in the case of active religions, would probably offend their practicioners as well as some Christians. This sort of thing should be taken up with the referee in question, who if any sort of reasonable person, should be able to see the point, and change accordingly. Excuse the length, but as a player of such games, I feel that the recent bad press is undeserved, unwarranted and unnecessary. Remembering that it's a GAME, not reality, and that there is no encouragement to take it as anything else, should do much to alleviate concerns. Bob Halloran Sr MTS, Perkin-Elmer DSG ============================================================================= UUCP: {decvax, ucbvax, most Action Central}!vax135\ {topaz, pesnta, princeton}!petsd!pedsgd!bobh USPS: 106 Apple St M/S 305, Tinton Falls NJ 07724 DDD: (201) 758-7000 Disclaimer: My opinions are my own. Quote: "If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be." -- Thomas Jefferson