wrs@cmu-cs-k.ARPA (Walter Smith) (04/14/85)
I'm trying to write an application that does not have menus. It's a game, and it doesn't need menus. No user interface flames please. Anyway, I can't get rid of the menu bar. It's easy to paint gray over it, but the Window Manager thinks it's still there and refuses to put a window on top of it. I tried changing grayRgn before calling InitWindows, which a small note in the WM manual says will change the area filled with deskPattern, but nothing happened. Does anyone know how to get the Window Manager to use the entire screen? Please mail to me and I'll post useful responses. YT, wrs -- Walter Smith, CS undergraduate, Carnegie-Mellon University uucp: ...!seismo!cmu-cs-k!wrs ARPA: wrs@cmu-cs-k.ARPA usps: Box 874; 5115 Margaret Morrison St.; Pittsburgh, PA 15213
wrs@cmu-cs-k.ARPA (Walter Smith) (04/23/85)
grayRgn is not only the region defining where the deskPattern is drawn, it's also the region to which windows are clipped. The secret to getting windows above the menu bar is to set grayRgn to the whole screen AFTER calling InitWindows. A big thank you to Larry Rosenstein of Apple for answering my question, and to all who sent suggestions. -- Walter Smith, CS undergraduate, Carnegie-Mellon University uucp: ...!seismo!cmu-cs-k!wrs ARPA: wrs@cmu-cs-k.ARPA usps: Box 874; 5115 Margaret Morrison St.; Pittsburgh, PA 15213