sdh@joevax.UUCP (The Doctor) (06/18/86)
Last Year, someone posted Aztec C source to a fractal generation program. I am looking for that source because I have thought of a neat way to doctor the output to make it more realistic/appealing. Since each element of the output is a triangle, each triangle defines a plane. From each plane it is possible to determine its angular relationship to an arbitrary light source, hence, the illumination of each triangle. Using Gray Scale Patterns, why not define each triangle as a Polygon with the toolbox routines and paint it using the appropriate gray pattern. This should generate far more realistic landscapes, although it would not allow for shadow. Steve Hawley joevax!sdh