aeb@mcvax.UUCP (Andries Brouwer) (04/29/85)
There is a bug in the shopkeeper code that may cause the shopkeeper to get confused when you save and restore the game while in a shop. The fix is to delete one line in hack.shk.c: 236d < billobjs = 0;
aeb@mcvax.UUCP (Andries Brouwer) (05/01/85)
Gordon Strong (mit-eddie!gs) pointed out that if you play in debugging mode (hack -D) and die then you may leave a ghost and an unusual amount of goodies - very useful for the next one on that level. So, before creating a ghost a test might be appropriate. The diff follows. hack.end.c: 94,95c94,97 < if(dlevel > 0 && dlevel < 30) /* soon superfluous */ < savebones(); --- > #ifdef WIZARD > if(!wizard) > #endif WIZARD > savebones();