edward@ukecc.UUCP (Edward C. Bennett) (09/30/85)
In article <110@birtch.UUCP>, oleg@birtch.UUCP (Oleg Kiselev x258) writes: > Another bunch of complaints has to do with the bad design : > 1) You often start the game in a quadrant with klingons with > no shields. The result is your immediate death No. You're wrong. The FIRST thing you do is put your shields up. > 2) The game allows the klingons to shoot twice per round at the > same target. Wrong again. Each Klingon only get 1 shot per round. You can either torpedo one Klingon each turn, or hit all of them with phasers in one turn. Deciding which to use is part of the stratagy. > 3) You can't shoot torpedoes or move in any other than 8 given > directions Ture. > 4) Game is verbally obusive. > Why? Because it calls you Dunsel? If you're stupid enough to run into a star, you deserve it. > All this can be ( and should be) fixed IFF it was a good game... > I won at the highest level of difficulty one hour after getting the > game to run. And there really isn't anything good about this version. > I like warp a lot more. If you don't like it, fix it. I did. -- Edward C. Bennett UUCP: ihnp4!cbosgd!ukma!ukecc!edward /* A charter member of the Scooter bunch */ "Goodnight M.A."
clelau@wateng.UUCP (Eric C.L. Lau) (10/02/85)
In article <267@ukecc.UUCP> edward@ukecc.UUCP (Edward C. Bennett) writes: >In article <110@birtch.UUCP>, oleg@birtch.UUCP (Oleg Kiselev x258) writes: >> 3) You can't shoot torpedoes or move in any other than 8 given >> directions > > True. Nope. Check the code. You can shoot in any direction by entering a number between 0 and 360 like in polar coordinates, i.e. 0 is right, 90 is up and so on. I had to rewrite the input sections to allow for using a backspace to correct a character entered, though. You can still move in only eight directions, true.