[net.sources.bugs] War problems

aptr@ur-tut.UUCP (The Wumpus) (05/15/86)

I have just gotten around to compiling and trying WAR on the Pyramid
90 (4.2 BSD) I work with, and it doesn't work.  Since I do not have
access to root privileges (I am only on operations staff, not an
operator) I have changed the file to be looked for in "war.h" with the
object descriptions to look in my directory to find "objects.war".

WAR compiled with no errors, but when I tried to use the -e option (I
have not tried using it with another person yet), it came back with
the error "bad object file [table, I forget which]".  What is going
wrong?  I have checked the path for the file several times, but it is
correct.  Is there something I am missing or is this a real bug?

The Wumpus    UUCP:    allegra!rochester!ur-tut!aptr
              BITNET:  aptrccss@uorvm

mwh_adev@jhunix.UUCP (Mike W Hrybyk) (05/16/86)

> WAR compiled with no errors, but when I tried to use the -e option (I
> have not tried using it with another person yet), it came back with
> the error "bad object file [table, I forget which]".  What is going
> wrong?  I have checked the path for the file several times, but it is
> correct.  Is there something I am missing or is this a real bug?
> 
> The Wumpus    UUCP:    allegra!rochester!ur-tut!aptr
>               BITNET:  aptrccss@uorvm


You're lucky to have gotten that far..... When I tried to compile war
with the sysV bug fixes, it dumped core.  The problem I have is somewhere
in boardinit(),  it dumps core on a line similar to 
cc->c_ur = &edge (or whatever the upper right direction ptr is called).
Any ideas?

------------------------------------------------------------------------
Paul Markowitz

"A pessimist is someone who won't call on G-d because he is certain he will
get an answering machine."
				--My sister

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odin@bucsb.bu.edu.UUCP (Odin) (05/17/86)

***** PURINA LINE EATER CHOW ***** 
     I also do not have root privilages, but when I changed the addresses
Organization: Boston University
Lines: 19

of the files there didn't seem to be any problems.  I would ask one of your
friends to check it for you (theres always a possibility that someone will
see something you have missed).  I am having another problem however, The
game seems to work fine in the edit mode, but when two people try to play
They don't seem to be able to communicate.  It sets up the socket alright
(in /tmp), and acknowledges that the other person is playing, but neither
one is able to make moves, or start the game, or anything else, except
quit.  When one person quits the other gets the message 'broken socket'.
Any ideas?
 

-- 
                     
                     -   Ben Page  -
   
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