ma186aah@sdcc7.UUCP (dragon) (11/08/85)
i'm looking for a better description for the game noughts and crosses. any takers?
bobn@bmcg.UUCP (Bob Nebert) (11/12/85)
> i'm looking for a better description for > the game noughts and crosses. any takers? The game is played the way one plays "GO". The idea is to get 5 in a row, any angle.
bobn@bmcg.UUCP (Bob Nebert) (11/12/85)
> i'm looking for a better description for > the game noughts and crosses. any takers? Im sorry any angel means: 1 2 3 4 5 or 5 4 3 2 1 or 1 1 2 or 2 3 3 4 4 5 5 but not 1 2 5 34
berry@tolerant.UUCP (David Berry) (11/14/85)
> The game is played the way one plays "GO". The idea is to > get 5 in a row, any angle. Well, at least partly correct. The idea of "noughts and crosses" is to get 5 in a row in any angle. The idea of "go" is considerably more complex. Go is a game with relatively trivial rules, but extremely complicated strategies which has a basic premise of capturing as much territory as possible. To the best of my knowledge nobody has yet managed to write a program that plays a tolerable (much less good!) game of go. There is, however, another oriental game (gomoku) that is played on a similar board with similar markers that is similar to "noughts and crosses." BTW if anybody knows of a go program please let me know via mail. -- David W. Berry ...!ucbvax!tolerant!berry [standard disclaimer about this being only my opinion and not necessarily reflecting anything about Tolerant Systems.]
paulh@tektronix.UUCP (Paul Hoefling) (11/15/85)
In article <1988@bmcg.UUCP> bobn@bmcg.UUCP (Bob Nebert) writes: >> i'm looking for a better description for >> the game noughts and crosses. any takers? > >The game is played the way one plays "GO". The idea is to >get 5 in a row, any angle. You know naught of what you speak. First, GO is infinitely more complex than "getting 5 pieces in a row". The 5 in a row game is Go-moku (or, I think, Pente). Second, noughts and crosses is the British name for tic-tac-toe. -- Paul Hoefling Information Pack Rat uucp: {allegra,decvax,ihnp4,ucbvax,zehntel}!tektronix!paulh
billj@rocksvax.UUCP (Bill Jeffers) (11/18/85)
(munch) I played a game like that in florida called penta ? I seem to remember that two pieces in a row were vulnerable to capture (by placing a piece at each end similar to othello) but three were not and five won. Billj
bobn@bmcg.UUCP (Bob Nebert) (11/22/85)
> In article <1988@bmcg.UUCP> bobn@bmcg.UUCP (Bob Nebert) writes: > >> i'm looking for a better description for > >> the game noughts and crosses. any takers? > > > >The game is played the way one plays "GO". The idea is to > >get 5 in a row, any angle. > > You know naught of what you speak. > > First, GO is infinitely more complex than "getting 5 pieces in a row". > The 5 in a row game is Go-moku (or, I think, Pente). > > Second, noughts and crosses is the British name for tic-tac-toe. > > Paul Hoefling Well Paul this is Bob again. If you take the game that came across the net entitled "noughts and crosses" and compiled it, and played tic-tac-toe with it, you would be at it a looooooooooong time|-). Go is more complex than "getting five in a row" I agree. But since I didn't post the game I didn't feel like writing a thirty page rule book for it. Anyway, in the game that was posted- if you can put five of your markers in a straight line you win. The same bottom line as in Go. Bob Nebert---------------sdcsvax!bmcg!bobn
jsl@princeton.UUCP (Jong Lee) (11/25/85)
> Go is more complex than "getting five in a row" I agree. But since ... > of your markers in a straight line you win. The same bottom line > as in Go. > > Bob Nebert---------------sdcsvax!bmcg!bobn wait, are you saying that in Go, you win by getting five in a row? I hope not. The object in Go is to capture as much of the 19x19 board as possible, with various handicapping to the players, etc. the real name to naughts and crosses is omok. jsl@princeton *** REPLACE THIS LINE WITH YOUR MESSAGE ***