anthony@utcsstat.UUCP (01/04/85)
I recently did some statistical tests on the random numbers produced by an IBM PC, Apple II+, and a Commodore 64. I had each machine generate 1,000,000 random numbers which where then transformed to the digits 0 through 9 (inclusive). The statistical tests that followed indicate that the Commodore 64 and Apple are horrible when producing supposedly (pseudo) random numbers. The C64 was worse than the Apple. The numbers produced by the PC where almost too good to be true. I guess any games that rely on random number generation (and other software for modelling, simulation etc.) are not as unique each time as one may be led to think. Any comments by hackers out there ??? -- Anthony Ayiomamitis {ihnp4|decvax|utzoo|utcsrgv}!utcs!utzoo!utcsstat!anthony