[net.games.go] Computer Go Bibliography

buck@shell.UUCP (Lester Buck) (01/15/85)

I put out a feeler on recent Computer Go info awhile ago, and got
some really interesting information back, but not that much in the
way of journal articles, etc.  Also some people wanted to know
what I had found through the last time I stopped looking
(several years ago).  I had a session with a dozen or so
DIALOG databases looking for Go info and found some *very*
interesting recent articles, some even out of Japan (in English).
(I haven't got copies of any of these new ones yet.)
Anyway, here is a quick attempt at a reasonably compete
Computer Go Bibliography for someone who is starting from scratch.
First is the bibliography verbatim from the last Computer Go
article in the American Go Journal by Bruce Wilcox.  This series
is required reading for anyone really getting into the field.
American Go Association still sells the set of back issues which
had the Computer Go/Instant Go series in it.  Onto that, I have
appended the (slightly edited) output of a bunch of database
searches for keywords GO and (GAME or GAMES).  These include a few
Go-Moku articles and some very loosely related game theory
articles, but without tracking it all down, I can't tell if
there might not be something interesting in them, so I left them in.

If anyone thinks I left something important out, please send me
some mail (for obscure reasons, I can't read net.games.go on
any regular basis) and I'll update this list from what I get.

NOTE: This is a rather long file....

A. Lester Buck
Shell Development Co.
Rm A214
3737 Bellaire Blvd.
Houston, TX  77025

713-663-2576
{ihnp4, pur-ee, ut-sally}!shell!buck

			Computer Go Bibliography

[Extracted from the American Go Journal (AGJ), 14:5-6 (1979)]

   This bibliography contains general articles about computer Go, and
papers about specific programs.  Within each subsection, references are
ordered most recent first.  Zobrist's and Ryder's programs were the
earliest, but are no longer being developed.  The Reitman-Wilcox program
is both functional and still under development.  Brown and Benson are both
working on aspects of Go.

		General Introductions and Early Efforts

Brown, D.J.H., "Is Go harder than chess?" Personal Comp. 3:12 (1979).
Brown, D.J.H. and Dowsey, S., "The challenge of Go" New Sci. 81 (1979),
   pp. 303-305.
Bradley, M., "The Game of Go--The Ultimate Challenge?" Creative Computing
   5:3 (1979), pp. 89-99.

Wilcox, B., CG Chapter 1 "You think Programming Chess is hard?"
   AGJ 13:4-6 (1978), pp. 44-47.
Wilcox, B., "Instant Go" AGJ 12:5-6 to present AGJ 14:5-6.
Thorp, E. and Walden, W., "A partial analysis of Go" Computer Journal
   7:3 (1964), pp. 203-207.
Remus, H., "Simulation of a learning machine for playing Go"
   Proc. of the International Federation of Information Processing
   Congress, Amsterdam: North-Holland Pub. Co., 1962, pp. 428-432.
Lefkovitz, D., "A Strategic pattern recognition program for the game
   of Go", Wright Air Development Div., Philadelphia, Pa.: Univ. of Pa.,
   Moorse School of Elec. Eng. Tech. Note No. 60-243 (1960).

			Zobrist's Program

Zobrist, A.L., "Feature extraction and representation for pattern
   recognition and the game of Go", Ph.D. Thesis, Univ. of Wisconsin,
   1970, Microfilm No. 71-3,162.
Wilcox, B., CG Ch. 2 "Zobrist's Program" AGJ 13:4-6 (1978), pp. 48-51.

			Ryder's Program

Ryder, J.L., "Heuristic analysis of large trees as generated in the game
   of Go" Ph.D. Thesis, Stanford Univ., 1971, Microfilm No. 72-11,654.
Wilcox, B., CG Chapter 3 "Ryder's Program" AGJ 14:1 (1979), pp. 23-28.

			Reitman-Wilcox Program

Wilcox, B. and Reitman, W., CG Chapter 4 "Reitman-Wilcox Program"
   AGJ 14:5-6 (1979).
Mann, B. (untitled), Personal Computing 3:6 (1979), pp. 83-86.
Reitman, W. and Wilcox, B., "The structure and performance of the
   Interim.2 Go program", Proc. of the 6th International Joint
   Conference on Artificial Intelligence, IJCAI, Tokyo 1979, pp. 711-719.
Reitman, W. and Wilcox, B., "Modeling tactical analysis and problem
   solving in Go", Proc. of the 10th Annual Pittsburgh Conference on
   Modeling and Simulation, Instrument Soc. of Amer., Pittsburgh,
   1979, pp. 2133-2148.
Reitman, W. and Wilcox, B., "Artificial Intelligence Systems for
   Policy Analysis and Planning?", First International Symposium
   on Policy Analysis and Information Systems (1979). In press.
Reitman, W. and Wilcox, B., "Pattern recognition and pattern-directed
   inference in a program for playing Go", In D. Waterman and
   F. Hayes-Roth (Eds.), Pattern-directed Inference Systems, New York:
   Academic Press, 1978, pp. 503-573.
Reitman, W., Nado, R., and Wilcox, B., "Machine perception: what makes it
   so hard for computers to see?", In C.W. Savage (Ed.), Perception
   and cognition: issues in the foundations of psychology (Minnesota
   studies in the philosophy of science, vol. 9), Minneapolis: Univ. of
   Minnesota Press, 1978, pp. 65-87.
Reitman, W. and Wilcox, B., "Perception and representation of spatial
   relations in a program for playing Go", Proc. of the 30th National
   Conference of the ACM, 1975, pp. 37-41.
Reitman, W., Kerwin, J., Nado, R., Reitman, J., and Wilcox, B., "Goals
   and planning in a program for playing Go", Proc. of the 29th
   National Conference of the ACM (1974), pp. 123-127.

			Brown's Research

Brown, D.J.H., "Hierarchical reasoning in the game of Go", Proc. of the
   6th International Joint Conference on Artificial Intelligence, 
   IJCAI, Tokyo 1979, pp. 114-116.
Brown, D.J.H., "Reasoning about games", AISB newsletter 32 (1978),
   pp. 14-17.

			Benson's Research

Benson, D., Hilditch, B., and Starkey, D., "Tree analysis techniques in
   tsumego", Proc. of the 6th International Joint Conference on
   Artificial Intelligence, IJCAI, Tokyo 1979, pp. 50-52.
Benson, D., "Life in the Game of Go", Information Sciences 10:1 (1976),
   pp. 17-29.
Benson, D., Evers, P., Miller, J., Tackett, M., and Starkey, D.,
   "Computerizing the Game of Go" In Proc. Northwest 76: ACM Pacific
   Regional Symposium, ACM, New York, 1976.


		Additional References (post Wilcox CG series, 1979)

Millen, Jonathan K., "Programming the Game of Go", Byte, April 1981,
   pp. 102-120.

   Go
   Pinho, Fred
   Antic, Apr 1984, v3 n1 p94-95, 2 pages
   Document Type: Software Review
   Descriptors: *Software Review; *Games; *Strategy; *Atari 800
   Identifiers: Go; Hayden Software Co.

   GO in Forth
   Ting, C.H.
   Offete Enterprises, San Mateo, Calif, USA
   Dr. Dobb's Journal, Sep 1983, v8 n9 p54-65, 7 pages
   Document Type: Article
   Program Listing in FORTH
   Descriptors: *Games; *FORTH; *Apple II; *Strategy

   Honinbo Warrior
   Softalk, Nov 1982, v3 n3 p174-177, 2 pages   ISSN: 0274-9629
   Document Type: Software Review
   Descriptors: *Software Review; *Games; *Strategy; *Apple II
   Identifiers: Honinbo Warrior

   Programming the game of go (KIM-1)
   Millen, Jonathan
   BYTE , Apr 1981 , v6 n4 p102-120 , 9 pages    ISSN: 0360-5280
   Document Type: Article
   Descriptors: *Games; *Programming Instruction; *KIM; Strategy

  GO
  HAYDEN SOFTWARE COMPANY
  10 MULHOLLAND DR.
  HASBROUCK HEIGHTS, NJ  07604
  (201)393-6000
  APPLE II+/48K/9.95$
  APPLE II C/48K/9.95$
  APPLE II E/48K/9.95$
  ATARI 1200/cassette/16K/9.95$
  ATARI 400/cassette/16K/9.95$
  ATARI 800/cassette/16K/9.95$
  COMMODORE 64/cassette/9.95$
  COMMODORE 64/5-1/4-inch disk/9.95$
  COMPUSOURCE ABACUS/48K/9.95$
  Class of Computer: MICRO
  Special Configuration: joystick or paddles optional
  550 GAMES/STRATEGY
  The  only  computer  adaption of the ancient Oriental strategy game.  The
objective of this game is to capture opposing pieces and stake out as  much
of  the  board  as  possible.  Play against another person or the computer.
Handicap option provides different levels of play.

  COMBINATORIAL GAME WITH AN APPLICATION TO GO-MOKU  (ENGLISH)
  CSMIRAZ L
  DISCRETE MATHEMATICS , V29, N1, P19-23, 1980
  HUNGARIAN ACAD SCI,INST MATH/H-1053 BUDAPEST//HUNGARY/

  COMPLEXITY OF GO.
  Robson, J. M.
  Australian Natl Univ, Dep of Computer Science, Canberra, ACT, Aust
  Information  Processing  83,   Proceedings of the IFIP 9th World Computer
Congress.   Paris, Fr   Sep 19-23 1983
  Source:  IFIP Congress Series v 9.   Publ by Elsevier  Science  Publ  Co,
Amsterdam, Neth and New York, NY, USA p 413-417   1983
  Descriptors: PROBABILITY-Game Theory
  Identifiers:  COMPLEXITY;  ARBITRARILY SIZED BOARDS;  CHESS;  GO PLAYERS;
ORIENTAL BOARD GAME GO

  Note on the 'Corelessness' or Antibalance of Game
  Shubik, M. ; Weber, S.
  Yale Univ., New Haven, CT. Cowles Foundation for Research in Economics.
  Report No.: DISCUSSION PAPER-678
  27 Sep 83   18p
  Descriptors: *Game theory; *Economic models; *Marketing; Costs; Economics
; Symmetry; Political science

  Application  of  Suitable  Techniques  to Problems of Optimal Scheduling,
Volume 3
  Zachary, D. ; Poston, J. ; Storey, S. ; Sassoon, S. ; Seaman, N.
  Scientific Control Systems Ltd., London (England).
  Report No.: ESA-CR(P)-893-V-3
  Nov 76   42p
  Seri-3.
  Descriptors:  *Ground support systems;  Operational problems;  *Satellite
control;    *Scheduling;   Computer  networks;   Computer  systems  design;
Computerized simulation;  Cost estimates;  Game theory;  *Ground  stations;
Literature; Mathematical programming; Optimization; Satellite tracking

  Heuristic Analysis of Large Trees as Generated in the Game of Go
  Ryder, Jonathan Leonard
  Stanford Univ Calif Dept of Computer Science
  Report No.: STAN-CS-245; AIM-155
  Dec 71   307p
  Report on Stanford Artificial Intelligence Project.
  Descriptors:  *Computer programming;  *Game theory;  Recursive functions;
Strategy; Combinatorial analysis; Algorithms
  Identifiers: Go game; NTISDODSD

  A COMPUTER ASSISTED STUDY OF GO ON M X N BOARDS
  THORP, E.; WALDEN, W.E.
  UNIV. CALIFORNIA, IRVINE, USA
  INF. SCI. (GB)   VOL.4, NO.1   1-33   JAN. 1972   Coden: INFSBN
  Treatment: APPLIC
  Document Type: JOURNAL PAPER
  (29 Refs)
  Descriptors: GAME THEORY; COMPUTER AIDED ANALYSIS
  Identifiers: COMPUTER ASSISTED STUDY; TREE CALCULATION; BOARDS; HEURISTIC
STRATEGY; POTENTIAL; OPTIMAL STRATEGIES

  Game playing. the Ancient Game of Go
  (Master's thesis)
  Gottschalk, Glenn Fredric
  Naval Postgraduate School Monterey Calif
  Dec 71   44p
  Document Type: Thesis
  Descriptors:    *Programming(Computers);    *Game  theory  ;   Artificial
intelligence; Problem solving; Pattern recognition; Theses
  Identifiers: *GO game; Strategy; NTISN

  A Computer Program for Positional Games
  (Interim rept.)
  King, Paul F.
  Case Western Reserve Univ Cleveland Ohio Systems Research Center
  Report No.: 1107; AFOSR-TR-71-1936
  Jul 71   96p
  Descriptors: *Programming(Computers); Graphics ; *Game theory; Artificial
intelligence ;  Computer programs;  Set theory;  Matrix algebra;  Topology;
Algorithms; Learning machines; Numerical analysis

  A Heuristic Programming System
  (Technical rept.)
  Jefferson, David K.
  Naval Weapons Lab Dahlgren Va
  Report No.: NWL-TR-2281
  Apr 69   94p
  Descriptors: *Artificial intelligence; *Programming(Computers) ;  Pattern
recognition;  Learning machines;  Programming languages;  Adaptive systems;
Coding; Search theory; Data processing systems
  Identifiers: Go Moku computer program; Heuristic methods

  Learning Through Pattern Recognition Applied to a Class of Games
  (Scientific interim rept.)
  Koffman, Elliot B.
  Case-Western Reserve Univ Cleveland Ohio Systems Research Center
  Report No.: SRC-107-A-67-45; AFOSR-68-0514
  13 May 67   156p
  Document Type: Thesis
  Descriptors:    *Learning   machines;   Problem  solving  ;   *Artificial
intelligence; Learning machines ; Pattern recognition; Game theory; Dynamic
programming; Set theory; Computer programs; Theses

  A Utility Function Derived from a Survival Game
  (Revised ed)
  Borch, Karl
  Western Management Science Inst Univ of California Los Angeles
  Report No.: WMSI REPRINT-34
  Nov 65   2p
  Revision  of  manuscript  received May 65.  Research supported in part by
Ford Foundation.
  Published in Management Science v12 n8 pB-287-95 Apr 1966.
  Descriptors: *Economics;  Game theory ;  *Game theory;  Decision making ;
*Decision making; Uncertainty ; Commerce;  Dynamic programming;  Management
engineering
  Identifiers: Utility functions; Survival games

  A Partial Analysis of Go
  Thorp, Edward O. ; Walden, William E.
  New Mexico State Univ University Park Dept of Mathematics
  Corp. Source Codes: 401895
  Report No.: AFOSR-66-1750
  1964   2p
  Prepared in cooperation with Los Alamos Scientific Lab., N. Mex.
  Published in Comput J v7 n3 p203-7 1964.
  Descriptors: *Game theory; Analysis ; Programming(Computers)
  Identifiers: Go(Game)

  APPROACH TO CONQUER DIFFICULTIES IN DEVELOPING A GO PLAYING PROGRAM.
  Mano, Yoshihisa
  Electrotechnical Lab, Computer Science Div, Jpn
  J Inf Process  v 7 n 2 1984 p 81-88  CODEN: JIPRDE
  Descriptors:   *COMPUTER PROGRAMMING;  PROBABILITY-Game Theory;  DECISION
THEORY AND ANALYSIS
  Identifiers: GO PLAYING PROGRAM

  NOTES  ON  MODELLING  AND  IMPLEMENTATION  OF THE HUMAN PLAYER'S DECISION
PROCESSES IN THE GAME OF GO.
  Sanechika, Noriaki; Ohigashi, Hideo; Mano,  Yoshihisa;  Sugawara,  Yasuo;
Torii, Koji
  Electrotech Lab, Ibaraki, Jpn
  Bull Electrotech Lab Tokyo  v 45 n 1-2 1981 p 1-11  CODEN:  DESIA7  ISSN:
0366-8886
  Identifiers: GO GAME; HUMAN DECISION PROCESSES; DEIRI COMPUTATION MODEL

  MODELING TACTICAL ANALYSIS AND PROBLEM SOLVING IN GO.
  Reitman, Walter; Wilcox, Bruce
  Univ of Mich, Ann Arbor
  Model  Simul  Proc Annu Pittsburgh Conf  10th (v 10)  Univ of Pittsburgh,
Pa, Apr 25-27 1979.   Publ by ISA,  Pittsburgh,  Pa,  1979 pt 5 p 2133-2148


  LIFE IN THE GAME OF GO
  BENSON, D.B.
  COMPUTER SCI. DEPT., WASHINGTON STATE UNIV., PULLMAN, WA, USA
  INF. SCIENCES (USA)   VOL.10, NO.1   17-29   1976   Coden: ISIJBC
  Treatment: THEORETICAL
  Document Type: JOURNAL PAPER
  (15 Refs)
  Descriptors: GAME THEORY; GAMES OF SKILL
  Identifiers: GO; GAME TREE; GRAPH;  STATIC ANALYSIS;  UNCONDITIONAL LIFE;
LOOK AHEAD; COMPUTER GO PLAY; REALISTIC THEOREMS

  Model of visual organization for game of GO
  ZOBRIST AL
  Univ of Wisconsin, Madison
  AFIPS  Conference  Proc  v  34 Spring Joint Computer Conference,  Boston,
Mass, May 14-16 1969 p 103-12
  Descriptors: *LEARNING MACHINES; CYBERNETICS

  STRATEGIC PATTERN GENERATION: A SOLUTION TECHNIQUE FOR A CLASS OF GAMES
  CITRENBAUM, R.L.
  SYSTEM DEV. CORP. SANTA MONICA, CALIF., USA
  PATTERN RECOGNITION (GB)   VOL. 4,  NO.  3   317-29   OCT.  1972   Coden:
PTNRA8
  Document Type: JOURNAL PAPER
  (10 Refs)
  Descriptors: ARTIFICIAL INTELLIGENCE; GAMES OF SKILL
  Identifiers: N/SUP K/  TIC TAC TOE;  NOUGHTS AND CROSSES;  GO MOKU;  HEX;
BRIDG IT; STRATEGIC PATTERN GENERATION; SOLUTION TECHNIQUE; CLASS OF GAMES;
FORCING STATES; POSITION GAMES; FORCING PATTERN DESCRIPTION

  A HEURISTIC PROGRAMMING SYSTEM
  JEFFERSON, D.K.
  Issued by: NAVAL WEAPONS LAB., DAHLGREN, VA., USA;
  APRIL 1969
  94 pp.
  Report No.: NWL-TR-2281
  Document Type: REPORT
  Descriptors: HEURISTIC PROGRAMMING;  ARTIFICIAL INTELLIGENCE ;  HEURISTIC
PROGRAMMING  (>FOR>   ARTIFICIAL  INTELLIGENCE,   MANUAL  WITH   EXAMPLES);
ARTIFICIAL INTELLIGENCE (HEURISTIC PROGRAMMING MANUAL WITH EXAMPLES)

  IMB: GOING NATIVE WITH ITS GAME OF GO
  SHAW, C.
  COMPUTING (GB)   20   12 JULY 1984   Coden: CPTGB5   ISSN: 0144-3097
  Treatment: GENERAL,REVIEW
  Document Type: JOURNAL PAPER
  Identifiers: MITSUBISHI; COSMO 80; JAPAN; IBM; 'KANJI' CHARACTERS

  IS CHESS MORE COMPLEX THAN GO?
  ROBSON, J.M.
  DEPT. OF COMPUTER SCI., AUSTRALIAN NAT. UNIV., CANBERRA, AUSTRALIA
  AUST. COMPUT. SCI. COMMUN. (AUSTRALIA)   VOL.5, NO.1   279-84   FEB. 1983
   Coden: ACSCDD   ISSN: 0157-3055
  PROCEEDINGS  OF  THE  6TH  AUSTRALIAN COMPUTER SCIENCE CONFERENCE   10-12
FEB. 1983   SYDNEY, NSW, AUSTRALIA
  Treatment: THEORETICAL
  Document Type: CONFERENCE PAPER
  (9 Refs)
  Descriptors: COMPUTATIONAL COMPLEXITY; GAME THEORY
  Identifiers:  COMPLEXITY;  CHESS;  GO;  POLYNOMIAL  REDUCIBILITY;   PROOF
METHODS

  FROM NIM TO GO
  FRAENKEL, A.S.
  DEPT. OF APPL. MATH., WEIZMANN INST. OF SCI., REHOVOT, ISRAEL
  SRIVASTAVA, J. (Editors)
  SPONSOR: US AIR FORCE OFFICE OF SCI. RES.; OFFICE NAVAL RES
  COMBINATORIAL  MATHEMATICS,   OPTIMAL  DESIGNS AND THEIR APPLICATIONS,  A
SYMPOSIUM   137-56   1980
  5-9 JUNE 1978   FORT COLLINS, CO, USA
  Publ: NORTH-HOLLAND,    AMSTERDAM, NETHERLANDS
  VIII+391 pp.   ISBN 0 444 86048 7
  Treatment: THEORETICAL
  Document Type: CONFERENCE PAPER
  (73 Refs)
  Descriptors: GAME THEORY
  Identifiers: SAMPLE GAME; NIM STRATEGY; COMBINATORIAL GAME

  A REMOTE PLAYING 'GO' GAME THROUGH A PACKET SWITCHED NETWORK
  MATSUMOTO, H.; AIYA, T.; MARUYAMA, O.; WADA, H.
  JUNIOR COLL. OF TOKAI UNIV., TOKYO, JAPAN
  TRANS. INST. ELECTRON. AND COMMUN. ENG. JPN. SECT.  E (JAPAN)    VOL.E63,
NO.7   554   JULY 1980   Coden: TIEEDU
  Treatment: PRACTICAL; EXPERIMENTAL
  Document Type: JOURNAL PAPER
  Descriptors:  PACKET SWITCHING;  DATA  COMMUNICATION  SYSTEMS;   PERSONAL
COMPUTING

  GO IS POLYNOMINAL-SPACE HARD
  LICHTENSTEIN, D.; SIPSER, M.
  UNIV. OF CALIFORNIA, BERKELEY, CA, USA
  J.  ASSOC.  COMPUT.  MACH.  (USA)    VOL.27,  NO.2   393-401   APRIL 1980
Coden: JACOAH
  Treatment: THEORETICAL
  Document Type: JOURNAL PAPER
  (10 Refs)
  Descriptors:  GAMES  OF  SKILL;   COMPUTATIONAL  COMPLEXITY;   ARTIFICIAL
INTELLIGENCE
  Identifiers: GO POSITION;  PSPACE HARD;  BOARD GAMES;  TQBF;  GENERALIZED
GEOGRAPHY; COMPUTATIONAL COMPLEXITY; ARTIFICIAL INTELLIGENCE

  GAME SENTENCES, RECURSIVE SATURATION AND DEFINABILITY
  HARNIK, V.
  UNIV. OF HAIFA, HAIFA, ISRAEL
  J. SYMB. LOGIC (USA)   VOL.45, NO.1   35-46   MARCH 1980   Coden: JSYLA6
  Treatment: THEORETICAL
  Document Type: JOURNAL PAPER
  (27 Refs)
  Descriptors: FORMAL LANGUAGES
  Identifiers: RECURSIVE SATURATION; DEFINABILITY THEOREMS; GAME SENTENCES;
FORMAL LANGUAGES

  ON A COMBINATORIAL GAME WITH AN APPLICATION TO GO-MOKU
  CSMIRAZ, L.
  MATH. INST., HUNGARIAN ACAD. OF SCI., BUDAPEST, HUNGARY
  DISCRETE MATH. (NETHERLANDS)   VOL.29, NO.1   19-23   JAN.  1980   Coden:
DSMHA4
  Treatment: THEORETICAL
  Document Type: JOURNAL PAPER
  (4 Refs)
  Descriptors: SET THEORY; GAMES OF SKILL
  Identifiers: COMBINATORIAL GAME; FINITE SET; WINNING STRATEGY; GO MOKU

  GOBANG IS PSPACE-COMPLETE
  REISCH, S.
  FAKULTAT FUR MATH., UNIV. BIELEFELD, BIELEFELD, GERMANY
  ACTA INF. (GERMANY)   VOL.13, NO.1   59-66   JAN. 1980   Coden: AINFA2
  Treatment: THEORETICAL
  Document Type: JOURNAL PAPER
  Languages: GERMAN
  (6 Refs)
  Descriptors: GAME THEORY; FORMAL LOGIC
  Identifiers: GOBANG; GAMES; DECISION PROBLEM; PSPACE COMPLETENESS; FORMAL
LOGIC

  THE GAME OF GO-THE ULTIMATE PROGRAMMING CHALLENGE
  BRADLEY, M.N.
  CREATIVE COMPUT. (USA)   VOL.5, NO.3   89-99   MARCH 1979   Coden: CCOMDB
  Treatment: GENERAL,REVIEW
  Document Type: JOURNAL PAPER
  (20 Refs)
  Descriptors: GAMES OF SKILL; PERSONAL COMPUTING
  Identifiers: GO; PROGRAMMING; PERSONAL COMPUTING

  PROVABLY DIFFICULT COMBINATIONAL GAMES
  STOCKMEYER, L.J.; CHANDRA, A.K.
  IBM THOMAS J. WATSON RES. CENTER, YORKTOWN HEIGHTS, NY, USA
  SIAM J. COMPUT. (USA)   VOL.8, NO.2   151-74   MAY 1979   Coden: SMJCAT
  Treatment: THEORETICAL
  Document Type: JOURNAL PAPER
  (24 Refs)
  Descriptors: COMPUTATIONAL COMPLEXITY; GAME THEORY
  Identifiers: COMBINATIONAL GAMES; ALGORITHM

  THE IMPLEMENTATION OF A GO BOARD
  SOULE, S.
  DEPT. OF COMPUTER SCI., UNIV. OF CALGARY, CALGARY, CANADA
  INF. SCIENCES (USA)   VOL.16, NO.1   31-40   OCT. 1978   Coden: ISIJBC
  Treatment: APPLIC; THEORETICAL
  Document Type: JOURNAL PAPER
  (7 Refs)
  Descriptors: GAMES OF SKILL
  Identifiers: GAME; GO; INTELLIGENCE; PASCAL MODULE; PLAY; ALGORITHMS

  AN AI ARCHETYPE
  MAZLACK, L.J.
  COMPUTING AND INFORMATION SCI. UNIV. OF GUELPH, GUELPH, ONTARIO, CANADA
  ROSE, J. (Editors)
  CURRENT  TOPICS  IN  CYBERNETICS AND SYSTEMS (PAPERS IN SUMMARY FORM ONLY
RECEIVED)   54-5   1978
  21-25 AUG. 1978   AMSTERDAM, NETHERLANDS
  Publ: SPRINGER-VERLAG,    BERLIN, GERMANY
  409 pp.   ISBN 3 540 08977 2
  Treatment: PRACTICAL
  Document Type: CONFERENCE PAPER
  (11 Refs)
  Descriptors: GAMES OF SKILL; ARTIFICIAL INTELLIGENCE
  Identifiers: ARTIFICIAL INTELLIGENCE; BOARD GAMES; GO MOKU

  GO IS PSPACE HARD
  LICHTENSTEIN, D.; SIPSER, M.
  COMPUTER SCI. DIV., UNIV. OF CALIFORNIA, BERKELEY, CA, USA
  SPONSOR: IEEE
  19TH ANNUAL SYMPOSIUM ON FOUNDATIONS OF COMPUTER SCIENCE   48-54   1978
  16-18 OCT. 1978   ANN ARBOR, MI, USA
  Publ: IEEE,    NEW YORK, USA
  V+290 pp.
  Treatment: APPLIC; THEORETICAL
  Document Type: CONFERENCE PAPER
  (9 Refs)
  Descriptors: GAMES OF SKILL
  Identifiers: BOOLEAN FORMULA PROBLEM

   Teaching BASIC: Why Not Start with Games?
   Kretschmer, J.C.
   Computing Teacher  Vol.12, No.1, Aug./Sept. 1984, P. 24-26. 3 Pages.
   Country of Publication: U.S.A.   Language: English
   Document Type: Journal   Article Type: Applications
   Published  Program:   BASIC  Educational  Program  ,   BASIC ,  Apple II
Program Language: BASIC
   Descriptors:   Computer  Education;   BASIC;    Programming   Languages;
Programming  Instruction;   Introductory Level;  Children;  Computer Games;
Educational Games

   Atari: Chess, Go and More.
   Chadwick, I.
   InfoAge  Vol.2, No.5, May 1983, P. 58-60.
   Country of Publication: Canada   Language: English
   Document Type: Journal   Article Type: Software Review
   Special Features:    includes Screen Displays
   Product Name: CHESS 7.0, , Odesta, Software; ODIN, ,  Odesta,  Software;
CHECKERS, , Odesta, Software; GO, , Hayden, Software
   Descriptors:  Microcomputers;  Software;  Computer Games;  Chess;  Board
Games; Comparison; Review

   Advance To Go.
   Robichaux, J.
   Basic Computing  Vol.7, No.2, Feb. 1984, P. 32-35. 3 Pages.
   Country of Publication: U.S.A.   Language: English
   Document Type: Journal   Article Type: How-To
   Special Features:    includes Program Listings
   Published Program: Game Analysing Program, BASIC, TRS-80
   Descriptors: Strategy Games; Analysis; Programs; BASIC; Microcomputers