buck@shell.UUCP (Lester Buck) (01/15/85)
I put out a feeler on recent Computer Go info awhile ago, and got
some really interesting information back, but not that much in the
way of journal articles, etc. Also some people wanted to know
what I had found through the last time I stopped looking
(several years ago). I had a session with a dozen or so
DIALOG databases looking for Go info and found some *very*
interesting recent articles, some even out of Japan (in English).
(I haven't got copies of any of these new ones yet.)
Anyway, here is a quick attempt at a reasonably compete
Computer Go Bibliography for someone who is starting from scratch.
First is the bibliography verbatim from the last Computer Go
article in the American Go Journal by Bruce Wilcox. This series
is required reading for anyone really getting into the field.
American Go Association still sells the set of back issues which
had the Computer Go/Instant Go series in it. Onto that, I have
appended the (slightly edited) output of a bunch of database
searches for keywords GO and (GAME or GAMES). These include a few
Go-Moku articles and some very loosely related game theory
articles, but without tracking it all down, I can't tell if
there might not be something interesting in them, so I left them in.
If anyone thinks I left something important out, please send me
some mail (for obscure reasons, I can't read net.games.go on
any regular basis) and I'll update this list from what I get.
NOTE: This is a rather long file....
A. Lester Buck
Shell Development Co.
Rm A214
3737 Bellaire Blvd.
Houston, TX 77025
713-663-2576
{ihnp4, pur-ee, ut-sally}!shell!buck
Computer Go Bibliography
[Extracted from the American Go Journal (AGJ), 14:5-6 (1979)]
This bibliography contains general articles about computer Go, and
papers about specific programs. Within each subsection, references are
ordered most recent first. Zobrist's and Ryder's programs were the
earliest, but are no longer being developed. The Reitman-Wilcox program
is both functional and still under development. Brown and Benson are both
working on aspects of Go.
General Introductions and Early Efforts
Brown, D.J.H., "Is Go harder than chess?" Personal Comp. 3:12 (1979).
Brown, D.J.H. and Dowsey, S., "The challenge of Go" New Sci. 81 (1979),
pp. 303-305.
Bradley, M., "The Game of Go--The Ultimate Challenge?" Creative Computing
5:3 (1979), pp. 89-99.
Wilcox, B., CG Chapter 1 "You think Programming Chess is hard?"
AGJ 13:4-6 (1978), pp. 44-47.
Wilcox, B., "Instant Go" AGJ 12:5-6 to present AGJ 14:5-6.
Thorp, E. and Walden, W., "A partial analysis of Go" Computer Journal
7:3 (1964), pp. 203-207.
Remus, H., "Simulation of a learning machine for playing Go"
Proc. of the International Federation of Information Processing
Congress, Amsterdam: North-Holland Pub. Co., 1962, pp. 428-432.
Lefkovitz, D., "A Strategic pattern recognition program for the game
of Go", Wright Air Development Div., Philadelphia, Pa.: Univ. of Pa.,
Moorse School of Elec. Eng. Tech. Note No. 60-243 (1960).
Zobrist's Program
Zobrist, A.L., "Feature extraction and representation for pattern
recognition and the game of Go", Ph.D. Thesis, Univ. of Wisconsin,
1970, Microfilm No. 71-3,162.
Wilcox, B., CG Ch. 2 "Zobrist's Program" AGJ 13:4-6 (1978), pp. 48-51.
Ryder's Program
Ryder, J.L., "Heuristic analysis of large trees as generated in the game
of Go" Ph.D. Thesis, Stanford Univ., 1971, Microfilm No. 72-11,654.
Wilcox, B., CG Chapter 3 "Ryder's Program" AGJ 14:1 (1979), pp. 23-28.
Reitman-Wilcox Program
Wilcox, B. and Reitman, W., CG Chapter 4 "Reitman-Wilcox Program"
AGJ 14:5-6 (1979).
Mann, B. (untitled), Personal Computing 3:6 (1979), pp. 83-86.
Reitman, W. and Wilcox, B., "The structure and performance of the
Interim.2 Go program", Proc. of the 6th International Joint
Conference on Artificial Intelligence, IJCAI, Tokyo 1979, pp. 711-719.
Reitman, W. and Wilcox, B., "Modeling tactical analysis and problem
solving in Go", Proc. of the 10th Annual Pittsburgh Conference on
Modeling and Simulation, Instrument Soc. of Amer., Pittsburgh,
1979, pp. 2133-2148.
Reitman, W. and Wilcox, B., "Artificial Intelligence Systems for
Policy Analysis and Planning?", First International Symposium
on Policy Analysis and Information Systems (1979). In press.
Reitman, W. and Wilcox, B., "Pattern recognition and pattern-directed
inference in a program for playing Go", In D. Waterman and
F. Hayes-Roth (Eds.), Pattern-directed Inference Systems, New York:
Academic Press, 1978, pp. 503-573.
Reitman, W., Nado, R., and Wilcox, B., "Machine perception: what makes it
so hard for computers to see?", In C.W. Savage (Ed.), Perception
and cognition: issues in the foundations of psychology (Minnesota
studies in the philosophy of science, vol. 9), Minneapolis: Univ. of
Minnesota Press, 1978, pp. 65-87.
Reitman, W. and Wilcox, B., "Perception and representation of spatial
relations in a program for playing Go", Proc. of the 30th National
Conference of the ACM, 1975, pp. 37-41.
Reitman, W., Kerwin, J., Nado, R., Reitman, J., and Wilcox, B., "Goals
and planning in a program for playing Go", Proc. of the 29th
National Conference of the ACM (1974), pp. 123-127.
Brown's Research
Brown, D.J.H., "Hierarchical reasoning in the game of Go", Proc. of the
6th International Joint Conference on Artificial Intelligence,
IJCAI, Tokyo 1979, pp. 114-116.
Brown, D.J.H., "Reasoning about games", AISB newsletter 32 (1978),
pp. 14-17.
Benson's Research
Benson, D., Hilditch, B., and Starkey, D., "Tree analysis techniques in
tsumego", Proc. of the 6th International Joint Conference on
Artificial Intelligence, IJCAI, Tokyo 1979, pp. 50-52.
Benson, D., "Life in the Game of Go", Information Sciences 10:1 (1976),
pp. 17-29.
Benson, D., Evers, P., Miller, J., Tackett, M., and Starkey, D.,
"Computerizing the Game of Go" In Proc. Northwest 76: ACM Pacific
Regional Symposium, ACM, New York, 1976.
Additional References (post Wilcox CG series, 1979)
Millen, Jonathan K., "Programming the Game of Go", Byte, April 1981,
pp. 102-120.
Go
Pinho, Fred
Antic, Apr 1984, v3 n1 p94-95, 2 pages
Document Type: Software Review
Descriptors: *Software Review; *Games; *Strategy; *Atari 800
Identifiers: Go; Hayden Software Co.
GO in Forth
Ting, C.H.
Offete Enterprises, San Mateo, Calif, USA
Dr. Dobb's Journal, Sep 1983, v8 n9 p54-65, 7 pages
Document Type: Article
Program Listing in FORTH
Descriptors: *Games; *FORTH; *Apple II; *Strategy
Honinbo Warrior
Softalk, Nov 1982, v3 n3 p174-177, 2 pages ISSN: 0274-9629
Document Type: Software Review
Descriptors: *Software Review; *Games; *Strategy; *Apple II
Identifiers: Honinbo Warrior
Programming the game of go (KIM-1)
Millen, Jonathan
BYTE , Apr 1981 , v6 n4 p102-120 , 9 pages ISSN: 0360-5280
Document Type: Article
Descriptors: *Games; *Programming Instruction; *KIM; Strategy
GO
HAYDEN SOFTWARE COMPANY
10 MULHOLLAND DR.
HASBROUCK HEIGHTS, NJ 07604
(201)393-6000
APPLE II+/48K/9.95$
APPLE II C/48K/9.95$
APPLE II E/48K/9.95$
ATARI 1200/cassette/16K/9.95$
ATARI 400/cassette/16K/9.95$
ATARI 800/cassette/16K/9.95$
COMMODORE 64/cassette/9.95$
COMMODORE 64/5-1/4-inch disk/9.95$
COMPUSOURCE ABACUS/48K/9.95$
Class of Computer: MICRO
Special Configuration: joystick or paddles optional
550 GAMES/STRATEGY
The only computer adaption of the ancient Oriental strategy game. The
objective of this game is to capture opposing pieces and stake out as much
of the board as possible. Play against another person or the computer.
Handicap option provides different levels of play.
COMBINATORIAL GAME WITH AN APPLICATION TO GO-MOKU (ENGLISH)
CSMIRAZ L
DISCRETE MATHEMATICS , V29, N1, P19-23, 1980
HUNGARIAN ACAD SCI,INST MATH/H-1053 BUDAPEST//HUNGARY/
COMPLEXITY OF GO.
Robson, J. M.
Australian Natl Univ, Dep of Computer Science, Canberra, ACT, Aust
Information Processing 83, Proceedings of the IFIP 9th World Computer
Congress. Paris, Fr Sep 19-23 1983
Source: IFIP Congress Series v 9. Publ by Elsevier Science Publ Co,
Amsterdam, Neth and New York, NY, USA p 413-417 1983
Descriptors: PROBABILITY-Game Theory
Identifiers: COMPLEXITY; ARBITRARILY SIZED BOARDS; CHESS; GO PLAYERS;
ORIENTAL BOARD GAME GO
Note on the 'Corelessness' or Antibalance of Game
Shubik, M. ; Weber, S.
Yale Univ., New Haven, CT. Cowles Foundation for Research in Economics.
Report No.: DISCUSSION PAPER-678
27 Sep 83 18p
Descriptors: *Game theory; *Economic models; *Marketing; Costs; Economics
; Symmetry; Political science
Application of Suitable Techniques to Problems of Optimal Scheduling,
Volume 3
Zachary, D. ; Poston, J. ; Storey, S. ; Sassoon, S. ; Seaman, N.
Scientific Control Systems Ltd., London (England).
Report No.: ESA-CR(P)-893-V-3
Nov 76 42p
Seri-3.
Descriptors: *Ground support systems; Operational problems; *Satellite
control; *Scheduling; Computer networks; Computer systems design;
Computerized simulation; Cost estimates; Game theory; *Ground stations;
Literature; Mathematical programming; Optimization; Satellite tracking
Heuristic Analysis of Large Trees as Generated in the Game of Go
Ryder, Jonathan Leonard
Stanford Univ Calif Dept of Computer Science
Report No.: STAN-CS-245; AIM-155
Dec 71 307p
Report on Stanford Artificial Intelligence Project.
Descriptors: *Computer programming; *Game theory; Recursive functions;
Strategy; Combinatorial analysis; Algorithms
Identifiers: Go game; NTISDODSD
A COMPUTER ASSISTED STUDY OF GO ON M X N BOARDS
THORP, E.; WALDEN, W.E.
UNIV. CALIFORNIA, IRVINE, USA
INF. SCI. (GB) VOL.4, NO.1 1-33 JAN. 1972 Coden: INFSBN
Treatment: APPLIC
Document Type: JOURNAL PAPER
(29 Refs)
Descriptors: GAME THEORY; COMPUTER AIDED ANALYSIS
Identifiers: COMPUTER ASSISTED STUDY; TREE CALCULATION; BOARDS; HEURISTIC
STRATEGY; POTENTIAL; OPTIMAL STRATEGIES
Game playing. the Ancient Game of Go
(Master's thesis)
Gottschalk, Glenn Fredric
Naval Postgraduate School Monterey Calif
Dec 71 44p
Document Type: Thesis
Descriptors: *Programming(Computers); *Game theory ; Artificial
intelligence; Problem solving; Pattern recognition; Theses
Identifiers: *GO game; Strategy; NTISN
A Computer Program for Positional Games
(Interim rept.)
King, Paul F.
Case Western Reserve Univ Cleveland Ohio Systems Research Center
Report No.: 1107; AFOSR-TR-71-1936
Jul 71 96p
Descriptors: *Programming(Computers); Graphics ; *Game theory; Artificial
intelligence ; Computer programs; Set theory; Matrix algebra; Topology;
Algorithms; Learning machines; Numerical analysis
A Heuristic Programming System
(Technical rept.)
Jefferson, David K.
Naval Weapons Lab Dahlgren Va
Report No.: NWL-TR-2281
Apr 69 94p
Descriptors: *Artificial intelligence; *Programming(Computers) ; Pattern
recognition; Learning machines; Programming languages; Adaptive systems;
Coding; Search theory; Data processing systems
Identifiers: Go Moku computer program; Heuristic methods
Learning Through Pattern Recognition Applied to a Class of Games
(Scientific interim rept.)
Koffman, Elliot B.
Case-Western Reserve Univ Cleveland Ohio Systems Research Center
Report No.: SRC-107-A-67-45; AFOSR-68-0514
13 May 67 156p
Document Type: Thesis
Descriptors: *Learning machines; Problem solving ; *Artificial
intelligence; Learning machines ; Pattern recognition; Game theory; Dynamic
programming; Set theory; Computer programs; Theses
A Utility Function Derived from a Survival Game
(Revised ed)
Borch, Karl
Western Management Science Inst Univ of California Los Angeles
Report No.: WMSI REPRINT-34
Nov 65 2p
Revision of manuscript received May 65. Research supported in part by
Ford Foundation.
Published in Management Science v12 n8 pB-287-95 Apr 1966.
Descriptors: *Economics; Game theory ; *Game theory; Decision making ;
*Decision making; Uncertainty ; Commerce; Dynamic programming; Management
engineering
Identifiers: Utility functions; Survival games
A Partial Analysis of Go
Thorp, Edward O. ; Walden, William E.
New Mexico State Univ University Park Dept of Mathematics
Corp. Source Codes: 401895
Report No.: AFOSR-66-1750
1964 2p
Prepared in cooperation with Los Alamos Scientific Lab., N. Mex.
Published in Comput J v7 n3 p203-7 1964.
Descriptors: *Game theory; Analysis ; Programming(Computers)
Identifiers: Go(Game)
APPROACH TO CONQUER DIFFICULTIES IN DEVELOPING A GO PLAYING PROGRAM.
Mano, Yoshihisa
Electrotechnical Lab, Computer Science Div, Jpn
J Inf Process v 7 n 2 1984 p 81-88 CODEN: JIPRDE
Descriptors: *COMPUTER PROGRAMMING; PROBABILITY-Game Theory; DECISION
THEORY AND ANALYSIS
Identifiers: GO PLAYING PROGRAM
NOTES ON MODELLING AND IMPLEMENTATION OF THE HUMAN PLAYER'S DECISION
PROCESSES IN THE GAME OF GO.
Sanechika, Noriaki; Ohigashi, Hideo; Mano, Yoshihisa; Sugawara, Yasuo;
Torii, Koji
Electrotech Lab, Ibaraki, Jpn
Bull Electrotech Lab Tokyo v 45 n 1-2 1981 p 1-11 CODEN: DESIA7 ISSN:
0366-8886
Identifiers: GO GAME; HUMAN DECISION PROCESSES; DEIRI COMPUTATION MODEL
MODELING TACTICAL ANALYSIS AND PROBLEM SOLVING IN GO.
Reitman, Walter; Wilcox, Bruce
Univ of Mich, Ann Arbor
Model Simul Proc Annu Pittsburgh Conf 10th (v 10) Univ of Pittsburgh,
Pa, Apr 25-27 1979. Publ by ISA, Pittsburgh, Pa, 1979 pt 5 p 2133-2148
LIFE IN THE GAME OF GO
BENSON, D.B.
COMPUTER SCI. DEPT., WASHINGTON STATE UNIV., PULLMAN, WA, USA
INF. SCIENCES (USA) VOL.10, NO.1 17-29 1976 Coden: ISIJBC
Treatment: THEORETICAL
Document Type: JOURNAL PAPER
(15 Refs)
Descriptors: GAME THEORY; GAMES OF SKILL
Identifiers: GO; GAME TREE; GRAPH; STATIC ANALYSIS; UNCONDITIONAL LIFE;
LOOK AHEAD; COMPUTER GO PLAY; REALISTIC THEOREMS
Model of visual organization for game of GO
ZOBRIST AL
Univ of Wisconsin, Madison
AFIPS Conference Proc v 34 Spring Joint Computer Conference, Boston,
Mass, May 14-16 1969 p 103-12
Descriptors: *LEARNING MACHINES; CYBERNETICS
STRATEGIC PATTERN GENERATION: A SOLUTION TECHNIQUE FOR A CLASS OF GAMES
CITRENBAUM, R.L.
SYSTEM DEV. CORP. SANTA MONICA, CALIF., USA
PATTERN RECOGNITION (GB) VOL. 4, NO. 3 317-29 OCT. 1972 Coden:
PTNRA8
Document Type: JOURNAL PAPER
(10 Refs)
Descriptors: ARTIFICIAL INTELLIGENCE; GAMES OF SKILL
Identifiers: N/SUP K/ TIC TAC TOE; NOUGHTS AND CROSSES; GO MOKU; HEX;
BRIDG IT; STRATEGIC PATTERN GENERATION; SOLUTION TECHNIQUE; CLASS OF GAMES;
FORCING STATES; POSITION GAMES; FORCING PATTERN DESCRIPTION
A HEURISTIC PROGRAMMING SYSTEM
JEFFERSON, D.K.
Issued by: NAVAL WEAPONS LAB., DAHLGREN, VA., USA;
APRIL 1969
94 pp.
Report No.: NWL-TR-2281
Document Type: REPORT
Descriptors: HEURISTIC PROGRAMMING; ARTIFICIAL INTELLIGENCE ; HEURISTIC
PROGRAMMING (>FOR> ARTIFICIAL INTELLIGENCE, MANUAL WITH EXAMPLES);
ARTIFICIAL INTELLIGENCE (HEURISTIC PROGRAMMING MANUAL WITH EXAMPLES)
IMB: GOING NATIVE WITH ITS GAME OF GO
SHAW, C.
COMPUTING (GB) 20 12 JULY 1984 Coden: CPTGB5 ISSN: 0144-3097
Treatment: GENERAL,REVIEW
Document Type: JOURNAL PAPER
Identifiers: MITSUBISHI; COSMO 80; JAPAN; IBM; 'KANJI' CHARACTERS
IS CHESS MORE COMPLEX THAN GO?
ROBSON, J.M.
DEPT. OF COMPUTER SCI., AUSTRALIAN NAT. UNIV., CANBERRA, AUSTRALIA
AUST. COMPUT. SCI. COMMUN. (AUSTRALIA) VOL.5, NO.1 279-84 FEB. 1983
Coden: ACSCDD ISSN: 0157-3055
PROCEEDINGS OF THE 6TH AUSTRALIAN COMPUTER SCIENCE CONFERENCE 10-12
FEB. 1983 SYDNEY, NSW, AUSTRALIA
Treatment: THEORETICAL
Document Type: CONFERENCE PAPER
(9 Refs)
Descriptors: COMPUTATIONAL COMPLEXITY; GAME THEORY
Identifiers: COMPLEXITY; CHESS; GO; POLYNOMIAL REDUCIBILITY; PROOF
METHODS
FROM NIM TO GO
FRAENKEL, A.S.
DEPT. OF APPL. MATH., WEIZMANN INST. OF SCI., REHOVOT, ISRAEL
SRIVASTAVA, J. (Editors)
SPONSOR: US AIR FORCE OFFICE OF SCI. RES.; OFFICE NAVAL RES
COMBINATORIAL MATHEMATICS, OPTIMAL DESIGNS AND THEIR APPLICATIONS, A
SYMPOSIUM 137-56 1980
5-9 JUNE 1978 FORT COLLINS, CO, USA
Publ: NORTH-HOLLAND, AMSTERDAM, NETHERLANDS
VIII+391 pp. ISBN 0 444 86048 7
Treatment: THEORETICAL
Document Type: CONFERENCE PAPER
(73 Refs)
Descriptors: GAME THEORY
Identifiers: SAMPLE GAME; NIM STRATEGY; COMBINATORIAL GAME
A REMOTE PLAYING 'GO' GAME THROUGH A PACKET SWITCHED NETWORK
MATSUMOTO, H.; AIYA, T.; MARUYAMA, O.; WADA, H.
JUNIOR COLL. OF TOKAI UNIV., TOKYO, JAPAN
TRANS. INST. ELECTRON. AND COMMUN. ENG. JPN. SECT. E (JAPAN) VOL.E63,
NO.7 554 JULY 1980 Coden: TIEEDU
Treatment: PRACTICAL; EXPERIMENTAL
Document Type: JOURNAL PAPER
Descriptors: PACKET SWITCHING; DATA COMMUNICATION SYSTEMS; PERSONAL
COMPUTING
GO IS POLYNOMINAL-SPACE HARD
LICHTENSTEIN, D.; SIPSER, M.
UNIV. OF CALIFORNIA, BERKELEY, CA, USA
J. ASSOC. COMPUT. MACH. (USA) VOL.27, NO.2 393-401 APRIL 1980
Coden: JACOAH
Treatment: THEORETICAL
Document Type: JOURNAL PAPER
(10 Refs)
Descriptors: GAMES OF SKILL; COMPUTATIONAL COMPLEXITY; ARTIFICIAL
INTELLIGENCE
Identifiers: GO POSITION; PSPACE HARD; BOARD GAMES; TQBF; GENERALIZED
GEOGRAPHY; COMPUTATIONAL COMPLEXITY; ARTIFICIAL INTELLIGENCE
GAME SENTENCES, RECURSIVE SATURATION AND DEFINABILITY
HARNIK, V.
UNIV. OF HAIFA, HAIFA, ISRAEL
J. SYMB. LOGIC (USA) VOL.45, NO.1 35-46 MARCH 1980 Coden: JSYLA6
Treatment: THEORETICAL
Document Type: JOURNAL PAPER
(27 Refs)
Descriptors: FORMAL LANGUAGES
Identifiers: RECURSIVE SATURATION; DEFINABILITY THEOREMS; GAME SENTENCES;
FORMAL LANGUAGES
ON A COMBINATORIAL GAME WITH AN APPLICATION TO GO-MOKU
CSMIRAZ, L.
MATH. INST., HUNGARIAN ACAD. OF SCI., BUDAPEST, HUNGARY
DISCRETE MATH. (NETHERLANDS) VOL.29, NO.1 19-23 JAN. 1980 Coden:
DSMHA4
Treatment: THEORETICAL
Document Type: JOURNAL PAPER
(4 Refs)
Descriptors: SET THEORY; GAMES OF SKILL
Identifiers: COMBINATORIAL GAME; FINITE SET; WINNING STRATEGY; GO MOKU
GOBANG IS PSPACE-COMPLETE
REISCH, S.
FAKULTAT FUR MATH., UNIV. BIELEFELD, BIELEFELD, GERMANY
ACTA INF. (GERMANY) VOL.13, NO.1 59-66 JAN. 1980 Coden: AINFA2
Treatment: THEORETICAL
Document Type: JOURNAL PAPER
Languages: GERMAN
(6 Refs)
Descriptors: GAME THEORY; FORMAL LOGIC
Identifiers: GOBANG; GAMES; DECISION PROBLEM; PSPACE COMPLETENESS; FORMAL
LOGIC
THE GAME OF GO-THE ULTIMATE PROGRAMMING CHALLENGE
BRADLEY, M.N.
CREATIVE COMPUT. (USA) VOL.5, NO.3 89-99 MARCH 1979 Coden: CCOMDB
Treatment: GENERAL,REVIEW
Document Type: JOURNAL PAPER
(20 Refs)
Descriptors: GAMES OF SKILL; PERSONAL COMPUTING
Identifiers: GO; PROGRAMMING; PERSONAL COMPUTING
PROVABLY DIFFICULT COMBINATIONAL GAMES
STOCKMEYER, L.J.; CHANDRA, A.K.
IBM THOMAS J. WATSON RES. CENTER, YORKTOWN HEIGHTS, NY, USA
SIAM J. COMPUT. (USA) VOL.8, NO.2 151-74 MAY 1979 Coden: SMJCAT
Treatment: THEORETICAL
Document Type: JOURNAL PAPER
(24 Refs)
Descriptors: COMPUTATIONAL COMPLEXITY; GAME THEORY
Identifiers: COMBINATIONAL GAMES; ALGORITHM
THE IMPLEMENTATION OF A GO BOARD
SOULE, S.
DEPT. OF COMPUTER SCI., UNIV. OF CALGARY, CALGARY, CANADA
INF. SCIENCES (USA) VOL.16, NO.1 31-40 OCT. 1978 Coden: ISIJBC
Treatment: APPLIC; THEORETICAL
Document Type: JOURNAL PAPER
(7 Refs)
Descriptors: GAMES OF SKILL
Identifiers: GAME; GO; INTELLIGENCE; PASCAL MODULE; PLAY; ALGORITHMS
AN AI ARCHETYPE
MAZLACK, L.J.
COMPUTING AND INFORMATION SCI. UNIV. OF GUELPH, GUELPH, ONTARIO, CANADA
ROSE, J. (Editors)
CURRENT TOPICS IN CYBERNETICS AND SYSTEMS (PAPERS IN SUMMARY FORM ONLY
RECEIVED) 54-5 1978
21-25 AUG. 1978 AMSTERDAM, NETHERLANDS
Publ: SPRINGER-VERLAG, BERLIN, GERMANY
409 pp. ISBN 3 540 08977 2
Treatment: PRACTICAL
Document Type: CONFERENCE PAPER
(11 Refs)
Descriptors: GAMES OF SKILL; ARTIFICIAL INTELLIGENCE
Identifiers: ARTIFICIAL INTELLIGENCE; BOARD GAMES; GO MOKU
GO IS PSPACE HARD
LICHTENSTEIN, D.; SIPSER, M.
COMPUTER SCI. DIV., UNIV. OF CALIFORNIA, BERKELEY, CA, USA
SPONSOR: IEEE
19TH ANNUAL SYMPOSIUM ON FOUNDATIONS OF COMPUTER SCIENCE 48-54 1978
16-18 OCT. 1978 ANN ARBOR, MI, USA
Publ: IEEE, NEW YORK, USA
V+290 pp.
Treatment: APPLIC; THEORETICAL
Document Type: CONFERENCE PAPER
(9 Refs)
Descriptors: GAMES OF SKILL
Identifiers: BOOLEAN FORMULA PROBLEM
Teaching BASIC: Why Not Start with Games?
Kretschmer, J.C.
Computing Teacher Vol.12, No.1, Aug./Sept. 1984, P. 24-26. 3 Pages.
Country of Publication: U.S.A. Language: English
Document Type: Journal Article Type: Applications
Published Program: BASIC Educational Program , BASIC , Apple II
Program Language: BASIC
Descriptors: Computer Education; BASIC; Programming Languages;
Programming Instruction; Introductory Level; Children; Computer Games;
Educational Games
Atari: Chess, Go and More.
Chadwick, I.
InfoAge Vol.2, No.5, May 1983, P. 58-60.
Country of Publication: Canada Language: English
Document Type: Journal Article Type: Software Review
Special Features: includes Screen Displays
Product Name: CHESS 7.0, , Odesta, Software; ODIN, , Odesta, Software;
CHECKERS, , Odesta, Software; GO, , Hayden, Software
Descriptors: Microcomputers; Software; Computer Games; Chess; Board
Games; Comparison; Review
Advance To Go.
Robichaux, J.
Basic Computing Vol.7, No.2, Feb. 1984, P. 32-35. 3 Pages.
Country of Publication: U.S.A. Language: English
Document Type: Journal Article Type: How-To
Special Features: includes Program Listings
Published Program: Game Analysing Program, BASIC, TRS-80
Descriptors: Strategy Games; Analysis; Programs; BASIC; Microcomputers