buck@shell.UUCP (Lester Buck) (01/15/85)
I put out a feeler on recent Computer Go info awhile ago, and got some really interesting information back, but not that much in the way of journal articles, etc. Also some people wanted to know what I had found through the last time I stopped looking (several years ago). I had a session with a dozen or so DIALOG databases looking for Go info and found some *very* interesting recent articles, some even out of Japan (in English). (I haven't got copies of any of these new ones yet.) Anyway, here is a quick attempt at a reasonably compete Computer Go Bibliography for someone who is starting from scratch. First is the bibliography verbatim from the last Computer Go article in the American Go Journal by Bruce Wilcox. This series is required reading for anyone really getting into the field. American Go Association still sells the set of back issues which had the Computer Go/Instant Go series in it. Onto that, I have appended the (slightly edited) output of a bunch of database searches for keywords GO and (GAME or GAMES). These include a few Go-Moku articles and some very loosely related game theory articles, but without tracking it all down, I can't tell if there might not be something interesting in them, so I left them in. If anyone thinks I left something important out, please send me some mail (for obscure reasons, I can't read net.games.go on any regular basis) and I'll update this list from what I get. NOTE: This is a rather long file.... A. Lester Buck Shell Development Co. Rm A214 3737 Bellaire Blvd. Houston, TX 77025 713-663-2576 {ihnp4, pur-ee, ut-sally}!shell!buck Computer Go Bibliography [Extracted from the American Go Journal (AGJ), 14:5-6 (1979)] This bibliography contains general articles about computer Go, and papers about specific programs. Within each subsection, references are ordered most recent first. Zobrist's and Ryder's programs were the earliest, but are no longer being developed. The Reitman-Wilcox program is both functional and still under development. Brown and Benson are both working on aspects of Go. General Introductions and Early Efforts Brown, D.J.H., "Is Go harder than chess?" Personal Comp. 3:12 (1979). Brown, D.J.H. and Dowsey, S., "The challenge of Go" New Sci. 81 (1979), pp. 303-305. Bradley, M., "The Game of Go--The Ultimate Challenge?" Creative Computing 5:3 (1979), pp. 89-99. Wilcox, B., CG Chapter 1 "You think Programming Chess is hard?" AGJ 13:4-6 (1978), pp. 44-47. Wilcox, B., "Instant Go" AGJ 12:5-6 to present AGJ 14:5-6. Thorp, E. and Walden, W., "A partial analysis of Go" Computer Journal 7:3 (1964), pp. 203-207. Remus, H., "Simulation of a learning machine for playing Go" Proc. of the International Federation of Information Processing Congress, Amsterdam: North-Holland Pub. Co., 1962, pp. 428-432. Lefkovitz, D., "A Strategic pattern recognition program for the game of Go", Wright Air Development Div., Philadelphia, Pa.: Univ. of Pa., Moorse School of Elec. Eng. Tech. Note No. 60-243 (1960). Zobrist's Program Zobrist, A.L., "Feature extraction and representation for pattern recognition and the game of Go", Ph.D. Thesis, Univ. of Wisconsin, 1970, Microfilm No. 71-3,162. Wilcox, B., CG Ch. 2 "Zobrist's Program" AGJ 13:4-6 (1978), pp. 48-51. Ryder's Program Ryder, J.L., "Heuristic analysis of large trees as generated in the game of Go" Ph.D. Thesis, Stanford Univ., 1971, Microfilm No. 72-11,654. Wilcox, B., CG Chapter 3 "Ryder's Program" AGJ 14:1 (1979), pp. 23-28. Reitman-Wilcox Program Wilcox, B. and Reitman, W., CG Chapter 4 "Reitman-Wilcox Program" AGJ 14:5-6 (1979). Mann, B. (untitled), Personal Computing 3:6 (1979), pp. 83-86. Reitman, W. and Wilcox, B., "The structure and performance of the Interim.2 Go program", Proc. of the 6th International Joint Conference on Artificial Intelligence, IJCAI, Tokyo 1979, pp. 711-719. Reitman, W. and Wilcox, B., "Modeling tactical analysis and problem solving in Go", Proc. of the 10th Annual Pittsburgh Conference on Modeling and Simulation, Instrument Soc. of Amer., Pittsburgh, 1979, pp. 2133-2148. Reitman, W. and Wilcox, B., "Artificial Intelligence Systems for Policy Analysis and Planning?", First International Symposium on Policy Analysis and Information Systems (1979). In press. Reitman, W. and Wilcox, B., "Pattern recognition and pattern-directed inference in a program for playing Go", In D. Waterman and F. Hayes-Roth (Eds.), Pattern-directed Inference Systems, New York: Academic Press, 1978, pp. 503-573. Reitman, W., Nado, R., and Wilcox, B., "Machine perception: what makes it so hard for computers to see?", In C.W. Savage (Ed.), Perception and cognition: issues in the foundations of psychology (Minnesota studies in the philosophy of science, vol. 9), Minneapolis: Univ. of Minnesota Press, 1978, pp. 65-87. Reitman, W. and Wilcox, B., "Perception and representation of spatial relations in a program for playing Go", Proc. of the 30th National Conference of the ACM, 1975, pp. 37-41. Reitman, W., Kerwin, J., Nado, R., Reitman, J., and Wilcox, B., "Goals and planning in a program for playing Go", Proc. of the 29th National Conference of the ACM (1974), pp. 123-127. Brown's Research Brown, D.J.H., "Hierarchical reasoning in the game of Go", Proc. of the 6th International Joint Conference on Artificial Intelligence, IJCAI, Tokyo 1979, pp. 114-116. Brown, D.J.H., "Reasoning about games", AISB newsletter 32 (1978), pp. 14-17. Benson's Research Benson, D., Hilditch, B., and Starkey, D., "Tree analysis techniques in tsumego", Proc. of the 6th International Joint Conference on Artificial Intelligence, IJCAI, Tokyo 1979, pp. 50-52. Benson, D., "Life in the Game of Go", Information Sciences 10:1 (1976), pp. 17-29. Benson, D., Evers, P., Miller, J., Tackett, M., and Starkey, D., "Computerizing the Game of Go" In Proc. Northwest 76: ACM Pacific Regional Symposium, ACM, New York, 1976. Additional References (post Wilcox CG series, 1979) Millen, Jonathan K., "Programming the Game of Go", Byte, April 1981, pp. 102-120. Go Pinho, Fred Antic, Apr 1984, v3 n1 p94-95, 2 pages Document Type: Software Review Descriptors: *Software Review; *Games; *Strategy; *Atari 800 Identifiers: Go; Hayden Software Co. GO in Forth Ting, C.H. Offete Enterprises, San Mateo, Calif, USA Dr. Dobb's Journal, Sep 1983, v8 n9 p54-65, 7 pages Document Type: Article Program Listing in FORTH Descriptors: *Games; *FORTH; *Apple II; *Strategy Honinbo Warrior Softalk, Nov 1982, v3 n3 p174-177, 2 pages ISSN: 0274-9629 Document Type: Software Review Descriptors: *Software Review; *Games; *Strategy; *Apple II Identifiers: Honinbo Warrior Programming the game of go (KIM-1) Millen, Jonathan BYTE , Apr 1981 , v6 n4 p102-120 , 9 pages ISSN: 0360-5280 Document Type: Article Descriptors: *Games; *Programming Instruction; *KIM; Strategy GO HAYDEN SOFTWARE COMPANY 10 MULHOLLAND DR. HASBROUCK HEIGHTS, NJ 07604 (201)393-6000 APPLE II+/48K/9.95$ APPLE II C/48K/9.95$ APPLE II E/48K/9.95$ ATARI 1200/cassette/16K/9.95$ ATARI 400/cassette/16K/9.95$ ATARI 800/cassette/16K/9.95$ COMMODORE 64/cassette/9.95$ COMMODORE 64/5-1/4-inch disk/9.95$ COMPUSOURCE ABACUS/48K/9.95$ Class of Computer: MICRO Special Configuration: joystick or paddles optional 550 GAMES/STRATEGY The only computer adaption of the ancient Oriental strategy game. The objective of this game is to capture opposing pieces and stake out as much of the board as possible. Play against another person or the computer. Handicap option provides different levels of play. COMBINATORIAL GAME WITH AN APPLICATION TO GO-MOKU (ENGLISH) CSMIRAZ L DISCRETE MATHEMATICS , V29, N1, P19-23, 1980 HUNGARIAN ACAD SCI,INST MATH/H-1053 BUDAPEST//HUNGARY/ COMPLEXITY OF GO. Robson, J. M. Australian Natl Univ, Dep of Computer Science, Canberra, ACT, Aust Information Processing 83, Proceedings of the IFIP 9th World Computer Congress. Paris, Fr Sep 19-23 1983 Source: IFIP Congress Series v 9. Publ by Elsevier Science Publ Co, Amsterdam, Neth and New York, NY, USA p 413-417 1983 Descriptors: PROBABILITY-Game Theory Identifiers: COMPLEXITY; ARBITRARILY SIZED BOARDS; CHESS; GO PLAYERS; ORIENTAL BOARD GAME GO Note on the 'Corelessness' or Antibalance of Game Shubik, M. ; Weber, S. Yale Univ., New Haven, CT. Cowles Foundation for Research in Economics. Report No.: DISCUSSION PAPER-678 27 Sep 83 18p Descriptors: *Game theory; *Economic models; *Marketing; Costs; Economics ; Symmetry; Political science Application of Suitable Techniques to Problems of Optimal Scheduling, Volume 3 Zachary, D. ; Poston, J. ; Storey, S. ; Sassoon, S. ; Seaman, N. Scientific Control Systems Ltd., London (England). Report No.: ESA-CR(P)-893-V-3 Nov 76 42p Seri-3. Descriptors: *Ground support systems; Operational problems; *Satellite control; *Scheduling; Computer networks; Computer systems design; Computerized simulation; Cost estimates; Game theory; *Ground stations; Literature; Mathematical programming; Optimization; Satellite tracking Heuristic Analysis of Large Trees as Generated in the Game of Go Ryder, Jonathan Leonard Stanford Univ Calif Dept of Computer Science Report No.: STAN-CS-245; AIM-155 Dec 71 307p Report on Stanford Artificial Intelligence Project. Descriptors: *Computer programming; *Game theory; Recursive functions; Strategy; Combinatorial analysis; Algorithms Identifiers: Go game; NTISDODSD A COMPUTER ASSISTED STUDY OF GO ON M X N BOARDS THORP, E.; WALDEN, W.E. UNIV. CALIFORNIA, IRVINE, USA INF. SCI. (GB) VOL.4, NO.1 1-33 JAN. 1972 Coden: INFSBN Treatment: APPLIC Document Type: JOURNAL PAPER (29 Refs) Descriptors: GAME THEORY; COMPUTER AIDED ANALYSIS Identifiers: COMPUTER ASSISTED STUDY; TREE CALCULATION; BOARDS; HEURISTIC STRATEGY; POTENTIAL; OPTIMAL STRATEGIES Game playing. the Ancient Game of Go (Master's thesis) Gottschalk, Glenn Fredric Naval Postgraduate School Monterey Calif Dec 71 44p Document Type: Thesis Descriptors: *Programming(Computers); *Game theory ; Artificial intelligence; Problem solving; Pattern recognition; Theses Identifiers: *GO game; Strategy; NTISN A Computer Program for Positional Games (Interim rept.) King, Paul F. Case Western Reserve Univ Cleveland Ohio Systems Research Center Report No.: 1107; AFOSR-TR-71-1936 Jul 71 96p Descriptors: *Programming(Computers); Graphics ; *Game theory; Artificial intelligence ; Computer programs; Set theory; Matrix algebra; Topology; Algorithms; Learning machines; Numerical analysis A Heuristic Programming System (Technical rept.) Jefferson, David K. Naval Weapons Lab Dahlgren Va Report No.: NWL-TR-2281 Apr 69 94p Descriptors: *Artificial intelligence; *Programming(Computers) ; Pattern recognition; Learning machines; Programming languages; Adaptive systems; Coding; Search theory; Data processing systems Identifiers: Go Moku computer program; Heuristic methods Learning Through Pattern Recognition Applied to a Class of Games (Scientific interim rept.) Koffman, Elliot B. Case-Western Reserve Univ Cleveland Ohio Systems Research Center Report No.: SRC-107-A-67-45; AFOSR-68-0514 13 May 67 156p Document Type: Thesis Descriptors: *Learning machines; Problem solving ; *Artificial intelligence; Learning machines ; Pattern recognition; Game theory; Dynamic programming; Set theory; Computer programs; Theses A Utility Function Derived from a Survival Game (Revised ed) Borch, Karl Western Management Science Inst Univ of California Los Angeles Report No.: WMSI REPRINT-34 Nov 65 2p Revision of manuscript received May 65. Research supported in part by Ford Foundation. Published in Management Science v12 n8 pB-287-95 Apr 1966. Descriptors: *Economics; Game theory ; *Game theory; Decision making ; *Decision making; Uncertainty ; Commerce; Dynamic programming; Management engineering Identifiers: Utility functions; Survival games A Partial Analysis of Go Thorp, Edward O. ; Walden, William E. New Mexico State Univ University Park Dept of Mathematics Corp. Source Codes: 401895 Report No.: AFOSR-66-1750 1964 2p Prepared in cooperation with Los Alamos Scientific Lab., N. Mex. Published in Comput J v7 n3 p203-7 1964. Descriptors: *Game theory; Analysis ; Programming(Computers) Identifiers: Go(Game) APPROACH TO CONQUER DIFFICULTIES IN DEVELOPING A GO PLAYING PROGRAM. Mano, Yoshihisa Electrotechnical Lab, Computer Science Div, Jpn J Inf Process v 7 n 2 1984 p 81-88 CODEN: JIPRDE Descriptors: *COMPUTER PROGRAMMING; PROBABILITY-Game Theory; DECISION THEORY AND ANALYSIS Identifiers: GO PLAYING PROGRAM NOTES ON MODELLING AND IMPLEMENTATION OF THE HUMAN PLAYER'S DECISION PROCESSES IN THE GAME OF GO. Sanechika, Noriaki; Ohigashi, Hideo; Mano, Yoshihisa; Sugawara, Yasuo; Torii, Koji Electrotech Lab, Ibaraki, Jpn Bull Electrotech Lab Tokyo v 45 n 1-2 1981 p 1-11 CODEN: DESIA7 ISSN: 0366-8886 Identifiers: GO GAME; HUMAN DECISION PROCESSES; DEIRI COMPUTATION MODEL MODELING TACTICAL ANALYSIS AND PROBLEM SOLVING IN GO. Reitman, Walter; Wilcox, Bruce Univ of Mich, Ann Arbor Model Simul Proc Annu Pittsburgh Conf 10th (v 10) Univ of Pittsburgh, Pa, Apr 25-27 1979. Publ by ISA, Pittsburgh, Pa, 1979 pt 5 p 2133-2148 LIFE IN THE GAME OF GO BENSON, D.B. COMPUTER SCI. DEPT., WASHINGTON STATE UNIV., PULLMAN, WA, USA INF. SCIENCES (USA) VOL.10, NO.1 17-29 1976 Coden: ISIJBC Treatment: THEORETICAL Document Type: JOURNAL PAPER (15 Refs) Descriptors: GAME THEORY; GAMES OF SKILL Identifiers: GO; GAME TREE; GRAPH; STATIC ANALYSIS; UNCONDITIONAL LIFE; LOOK AHEAD; COMPUTER GO PLAY; REALISTIC THEOREMS Model of visual organization for game of GO ZOBRIST AL Univ of Wisconsin, Madison AFIPS Conference Proc v 34 Spring Joint Computer Conference, Boston, Mass, May 14-16 1969 p 103-12 Descriptors: *LEARNING MACHINES; CYBERNETICS STRATEGIC PATTERN GENERATION: A SOLUTION TECHNIQUE FOR A CLASS OF GAMES CITRENBAUM, R.L. SYSTEM DEV. CORP. SANTA MONICA, CALIF., USA PATTERN RECOGNITION (GB) VOL. 4, NO. 3 317-29 OCT. 1972 Coden: PTNRA8 Document Type: JOURNAL PAPER (10 Refs) Descriptors: ARTIFICIAL INTELLIGENCE; GAMES OF SKILL Identifiers: N/SUP K/ TIC TAC TOE; NOUGHTS AND CROSSES; GO MOKU; HEX; BRIDG IT; STRATEGIC PATTERN GENERATION; SOLUTION TECHNIQUE; CLASS OF GAMES; FORCING STATES; POSITION GAMES; FORCING PATTERN DESCRIPTION A HEURISTIC PROGRAMMING SYSTEM JEFFERSON, D.K. Issued by: NAVAL WEAPONS LAB., DAHLGREN, VA., USA; APRIL 1969 94 pp. Report No.: NWL-TR-2281 Document Type: REPORT Descriptors: HEURISTIC PROGRAMMING; ARTIFICIAL INTELLIGENCE ; HEURISTIC PROGRAMMING (>FOR> ARTIFICIAL INTELLIGENCE, MANUAL WITH EXAMPLES); ARTIFICIAL INTELLIGENCE (HEURISTIC PROGRAMMING MANUAL WITH EXAMPLES) IMB: GOING NATIVE WITH ITS GAME OF GO SHAW, C. COMPUTING (GB) 20 12 JULY 1984 Coden: CPTGB5 ISSN: 0144-3097 Treatment: GENERAL,REVIEW Document Type: JOURNAL PAPER Identifiers: MITSUBISHI; COSMO 80; JAPAN; IBM; 'KANJI' CHARACTERS IS CHESS MORE COMPLEX THAN GO? ROBSON, J.M. DEPT. OF COMPUTER SCI., AUSTRALIAN NAT. UNIV., CANBERRA, AUSTRALIA AUST. COMPUT. SCI. COMMUN. (AUSTRALIA) VOL.5, NO.1 279-84 FEB. 1983 Coden: ACSCDD ISSN: 0157-3055 PROCEEDINGS OF THE 6TH AUSTRALIAN COMPUTER SCIENCE CONFERENCE 10-12 FEB. 1983 SYDNEY, NSW, AUSTRALIA Treatment: THEORETICAL Document Type: CONFERENCE PAPER (9 Refs) Descriptors: COMPUTATIONAL COMPLEXITY; GAME THEORY Identifiers: COMPLEXITY; CHESS; GO; POLYNOMIAL REDUCIBILITY; PROOF METHODS FROM NIM TO GO FRAENKEL, A.S. DEPT. OF APPL. MATH., WEIZMANN INST. OF SCI., REHOVOT, ISRAEL SRIVASTAVA, J. (Editors) SPONSOR: US AIR FORCE OFFICE OF SCI. RES.; OFFICE NAVAL RES COMBINATORIAL MATHEMATICS, OPTIMAL DESIGNS AND THEIR APPLICATIONS, A SYMPOSIUM 137-56 1980 5-9 JUNE 1978 FORT COLLINS, CO, USA Publ: NORTH-HOLLAND, AMSTERDAM, NETHERLANDS VIII+391 pp. ISBN 0 444 86048 7 Treatment: THEORETICAL Document Type: CONFERENCE PAPER (73 Refs) Descriptors: GAME THEORY Identifiers: SAMPLE GAME; NIM STRATEGY; COMBINATORIAL GAME A REMOTE PLAYING 'GO' GAME THROUGH A PACKET SWITCHED NETWORK MATSUMOTO, H.; AIYA, T.; MARUYAMA, O.; WADA, H. JUNIOR COLL. OF TOKAI UNIV., TOKYO, JAPAN TRANS. INST. ELECTRON. AND COMMUN. ENG. JPN. SECT. E (JAPAN) VOL.E63, NO.7 554 JULY 1980 Coden: TIEEDU Treatment: PRACTICAL; EXPERIMENTAL Document Type: JOURNAL PAPER Descriptors: PACKET SWITCHING; DATA COMMUNICATION SYSTEMS; PERSONAL COMPUTING GO IS POLYNOMINAL-SPACE HARD LICHTENSTEIN, D.; SIPSER, M. UNIV. OF CALIFORNIA, BERKELEY, CA, USA J. ASSOC. COMPUT. MACH. (USA) VOL.27, NO.2 393-401 APRIL 1980 Coden: JACOAH Treatment: THEORETICAL Document Type: JOURNAL PAPER (10 Refs) Descriptors: GAMES OF SKILL; COMPUTATIONAL COMPLEXITY; ARTIFICIAL INTELLIGENCE Identifiers: GO POSITION; PSPACE HARD; BOARD GAMES; TQBF; GENERALIZED GEOGRAPHY; COMPUTATIONAL COMPLEXITY; ARTIFICIAL INTELLIGENCE GAME SENTENCES, RECURSIVE SATURATION AND DEFINABILITY HARNIK, V. UNIV. OF HAIFA, HAIFA, ISRAEL J. SYMB. LOGIC (USA) VOL.45, NO.1 35-46 MARCH 1980 Coden: JSYLA6 Treatment: THEORETICAL Document Type: JOURNAL PAPER (27 Refs) Descriptors: FORMAL LANGUAGES Identifiers: RECURSIVE SATURATION; DEFINABILITY THEOREMS; GAME SENTENCES; FORMAL LANGUAGES ON A COMBINATORIAL GAME WITH AN APPLICATION TO GO-MOKU CSMIRAZ, L. MATH. INST., HUNGARIAN ACAD. OF SCI., BUDAPEST, HUNGARY DISCRETE MATH. (NETHERLANDS) VOL.29, NO.1 19-23 JAN. 1980 Coden: DSMHA4 Treatment: THEORETICAL Document Type: JOURNAL PAPER (4 Refs) Descriptors: SET THEORY; GAMES OF SKILL Identifiers: COMBINATORIAL GAME; FINITE SET; WINNING STRATEGY; GO MOKU GOBANG IS PSPACE-COMPLETE REISCH, S. FAKULTAT FUR MATH., UNIV. BIELEFELD, BIELEFELD, GERMANY ACTA INF. (GERMANY) VOL.13, NO.1 59-66 JAN. 1980 Coden: AINFA2 Treatment: THEORETICAL Document Type: JOURNAL PAPER Languages: GERMAN (6 Refs) Descriptors: GAME THEORY; FORMAL LOGIC Identifiers: GOBANG; GAMES; DECISION PROBLEM; PSPACE COMPLETENESS; FORMAL LOGIC THE GAME OF GO-THE ULTIMATE PROGRAMMING CHALLENGE BRADLEY, M.N. CREATIVE COMPUT. (USA) VOL.5, NO.3 89-99 MARCH 1979 Coden: CCOMDB Treatment: GENERAL,REVIEW Document Type: JOURNAL PAPER (20 Refs) Descriptors: GAMES OF SKILL; PERSONAL COMPUTING Identifiers: GO; PROGRAMMING; PERSONAL COMPUTING PROVABLY DIFFICULT COMBINATIONAL GAMES STOCKMEYER, L.J.; CHANDRA, A.K. IBM THOMAS J. WATSON RES. CENTER, YORKTOWN HEIGHTS, NY, USA SIAM J. COMPUT. (USA) VOL.8, NO.2 151-74 MAY 1979 Coden: SMJCAT Treatment: THEORETICAL Document Type: JOURNAL PAPER (24 Refs) Descriptors: COMPUTATIONAL COMPLEXITY; GAME THEORY Identifiers: COMBINATIONAL GAMES; ALGORITHM THE IMPLEMENTATION OF A GO BOARD SOULE, S. DEPT. OF COMPUTER SCI., UNIV. OF CALGARY, CALGARY, CANADA INF. SCIENCES (USA) VOL.16, NO.1 31-40 OCT. 1978 Coden: ISIJBC Treatment: APPLIC; THEORETICAL Document Type: JOURNAL PAPER (7 Refs) Descriptors: GAMES OF SKILL Identifiers: GAME; GO; INTELLIGENCE; PASCAL MODULE; PLAY; ALGORITHMS AN AI ARCHETYPE MAZLACK, L.J. COMPUTING AND INFORMATION SCI. UNIV. OF GUELPH, GUELPH, ONTARIO, CANADA ROSE, J. (Editors) CURRENT TOPICS IN CYBERNETICS AND SYSTEMS (PAPERS IN SUMMARY FORM ONLY RECEIVED) 54-5 1978 21-25 AUG. 1978 AMSTERDAM, NETHERLANDS Publ: SPRINGER-VERLAG, BERLIN, GERMANY 409 pp. ISBN 3 540 08977 2 Treatment: PRACTICAL Document Type: CONFERENCE PAPER (11 Refs) Descriptors: GAMES OF SKILL; ARTIFICIAL INTELLIGENCE Identifiers: ARTIFICIAL INTELLIGENCE; BOARD GAMES; GO MOKU GO IS PSPACE HARD LICHTENSTEIN, D.; SIPSER, M. COMPUTER SCI. DIV., UNIV. OF CALIFORNIA, BERKELEY, CA, USA SPONSOR: IEEE 19TH ANNUAL SYMPOSIUM ON FOUNDATIONS OF COMPUTER SCIENCE 48-54 1978 16-18 OCT. 1978 ANN ARBOR, MI, USA Publ: IEEE, NEW YORK, USA V+290 pp. Treatment: APPLIC; THEORETICAL Document Type: CONFERENCE PAPER (9 Refs) Descriptors: GAMES OF SKILL Identifiers: BOOLEAN FORMULA PROBLEM Teaching BASIC: Why Not Start with Games? Kretschmer, J.C. Computing Teacher Vol.12, No.1, Aug./Sept. 1984, P. 24-26. 3 Pages. Country of Publication: U.S.A. Language: English Document Type: Journal Article Type: Applications Published Program: BASIC Educational Program , BASIC , Apple II Program Language: BASIC Descriptors: Computer Education; BASIC; Programming Languages; Programming Instruction; Introductory Level; Children; Computer Games; Educational Games Atari: Chess, Go and More. Chadwick, I. InfoAge Vol.2, No.5, May 1983, P. 58-60. Country of Publication: Canada Language: English Document Type: Journal Article Type: Software Review Special Features: includes Screen Displays Product Name: CHESS 7.0, , Odesta, Software; ODIN, , Odesta, Software; CHECKERS, , Odesta, Software; GO, , Hayden, Software Descriptors: Microcomputers; Software; Computer Games; Chess; Board Games; Comparison; Review Advance To Go. Robichaux, J. Basic Computing Vol.7, No.2, Feb. 1984, P. 32-35. 3 Pages. Country of Publication: U.S.A. Language: English Document Type: Journal Article Type: How-To Special Features: includes Program Listings Published Program: Game Analysing Program, BASIC, TRS-80 Descriptors: Strategy Games; Analysis; Programs; BASIC; Microcomputers