lai@ucbvax.BERKELEY.EDU (Nick Lai) (10/23/85)
[] Does anyone have/know_of any papers on the design of algorithms/programs to play go? Any help would be much appreciated. (I've decided to try my hand at writing a program to play go ...) Nick ARPANET: lai@shadow.berkeley.edu MILNET: lai@decwrl.dec.com USENET: ..!ucbvax!lai or ..!decwrl!lai -- --------------------------------------------------------------------------- "Muffins is all you eat because pearls would cause internal bleeding ..." Nick Lai ARPANET: lai@ucbvax.berkeley.edu MILNET: lai@decwrl.ARPA USENET: ..!ucbvax!lai or ..!decwrl!lai
jack@cca.UUCP (Jack Orenstein) (10/24/85)
> Does anyone have/know_of any papers on the design of algorithms/programs > to play go? Any help would be much appreciated. (I've decided to > try my hand at writing a program to play go ...) > > Nick This may be of general interest: D. B. Benson. Life in the game of go. Information Sciences 10, 17-29 (1976). M. Tackett. A pattern recognition approach to tesuji programming in go. Washington State University, Pullman, Washington. (technical report?) This paper has three references to Proceedings of ACM-CIPS Pacific Northwest Symposium (June 1976) to papers by D.B. Benson and J.D. Starkey (last reference), M. Tackett, and P. Evers. J. Miller. The end game of go. also from WSU. D. B. Benson & J. D. Starkey The game of go on the computer. These people were (are?) all at Washington State University, Pullman. In the abstract of the Benson & Starkey paper they say "At WSU we have begun a long term project to play ... Go on the computer". I didn't follow the work - does anyone know if the project is still going on or what has happened to it? Jack Orenstein