hollombe@ttidcc.UUCP (The Polymath) (04/05/85)
Here's a new (? I haven't seen it here, anyway) topic for discussion that I'd like to get some information on (I've got a short paper to write): Just what does it take to make a system "user friendly". Not so much the nitty-gritty details, like which item should be highlighted on a pop-up menu, but overall design considerations. How do you make it non- intimidating to a novice user yet non-frustrating to an expert? What can be done at specified levels of technology (at the extremes, glass ttys vs. MacIntosh type displays)? What about documentation? My apologies if this is too elementary a topic for this group, or inappropriate for some other reason. Replies direct to me will be summarized to the net. Thanks. -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- The Polymath (aka: Jerry Hollombe) Citicorp TTI 3100 Ocean Park Blvd. Santa Monica, CA 90405 (213) 450-9111, ext. 2483 {philabs,randvax,trwrb,vortex}!ttidca!ttidcc!hollombe
sasaki@harvard.ARPA (Marty Sasaki) (04/06/85)
In this light, I am also wondering about the difference between "easy to learn" and "easy to use" interfaces. An example of something that is easy to use but is difficult to learn is EMACS (so many commands, and funny control and meta characters). -- ---------------- Marty Sasaki net: sasaki@harvard.{arpa,uucp} Havard University Science Center phone: 617-495-1270 One Oxford Street Cambridge, MA 02138