[net.legal] Software Law

tim@ism780c.UUCP (Tim Smith) (01/18/86)

[ This is being cross posted to net.micro and net.legal.  Followups
  to net.legal only, please ]

Here is a book that is relevent to the software protection issues:
"A Software Law Primer", by Frederic William Neitzke.  It is copyright
1984, so is probably still accurate.  ISBN number is 0-442-26866-1, for
those who care.

Chapter titles are "Patents", "Copyrights", "Trade Secrets", "Trademarks",
"The Mechanics of Protecting Software", "Employer/Employee Considerations",
"Business Considerations", "Contracts", "Torts", "Legal Tips for the
Software Entrepreneur", and "The Betamax Case".

Here are my interpretations of things I have read in this book.
[ Warning: I am not a lawyer. ]

A copyright prevents others from copying, but it does not
protect the ideas expressed in the work.

The Copyright Act defines a computer program as a "set of
statements or instructions to be used directly or indirectly
in a computer in order to bring about a certain result."

It also says "copyright protection subsists ... in original
works of authorship fixed in any tangible medium of expression,
now known or later developed, from which they can be percieved,
reproduced, or otherwise communicated, either directly or with
the aid of a machine or device."

This clearly can be applied to source code.  As to object
code, some courts find that it clearly can, and others find
that it clearly can't.  The courts that say it can't be take
the position that object code in a ROM is a mechanical device,
not an expression, and thus can't be copyrighted.  The
courts that say it can be tend to take the position that
it is a translation or encryption of the copyrighted source
code.

Putting something into memory is making a copy.  So running a program
off of a disk would be making a copy.  However, the Copyright Act says
this:

	It is not an infringement for the owner of a copy of a computer
	program to make or authorize the making of another copy or
	adaptation of the program provided:
	   (1) that such a new copy or adaptation is created as an
	essential step in the utilization of the computer program in
	conjunction with a machine and that it is used in no other
	manner, or
	   (2) that such new copy or adaptation is for archival purposes
	only and that all archival copies are destroyed in the event that
	continued possesion of the computer program shoul cease to be
	rightful.

This, it is not a violation of copyright to run a program. :-)
It also says that you may sell or lease exact copies of a program only
as part of a transfer of all rights in the program.  Adaptations may be
transfered only with the authorizaton of the copyright holder.
( This seems to answer the questions raised about modified IBM roms )

Note that the law does NOT give you a right to make backup copies
of software.  It merely says that doing so does not violate the copyright.
It still may violate a contract between you and the copyright holder.

Since a copyright does not protect an idea, how does one prove that
ones copyright was infinged?  Most infringers will make some changes
to make it the copy look like an original work.  Usually the copyright
owner makes out a circumstantial case based on access and similarity.
There are two examples given in the book from the world of video games.
The first is Pac-Man v. K.C. Munchkin.  The sort of things that the
various courts noted about the games ( this one went through 3 or 4
levels of courts ) were that they both were maze chase games, with
dots and power capsules, they both had rectangular mazes, two tunnel
exits, and a centrally located corral, and flashed different colors
when you ate all the dots.  They noted that KC had one dead-end
passage, and that the corral square instead of rectangular, and that
it rotates 90 degrees every few seconds, but that it serves the
same purpose as the one in Pac-Man.

They noted that the KC gobbler had a mouth that opens and closes like
the one in Pac-Man, and that the monsters in both games have eyes that
look in the direction the monster is going.

The question is, are the games "substantially similar"?  The District
Court said they were not, but the Appeals and Appellate Courts thought
they were.  Some things that hurt KCs case were that they had played
Pac-Man before, they had tried to license the name "Pac-Man" for home
video use, and had started work on KC before learning that they could
not get the license, and that thier independent retailers advertised
it as "like Pac-Man" or "Odyssey's Pac-Man."

This is referenced as
	Atari, Inc. v. North American Philips Consumer Electronics
	Corp. 672 F. 2d 6607 (1982)

Now consider Asteroids v.  Meteors.  Atari sued Amusement World ( the
makers of Meteors ).  The trial court found that in both
games the player commands a spaceship who tries to destroy 
various sized rocks and enemy ships.  They noted that in both 
games 

	(1) There are three different sizes of rocks
	(2) The rocks appear in waves, each wave starting out as
	    larger rocks
	(3) Larger rocks move slower than smaller rocks
	(4) When hit, a large rock splits into two medium rocks,
	    a medium splits into two small rocks, and small rocks
	    go away
	(5) A rock hitting the player's ship destroys it
	(6) There are two sizes of enemy space ships
	(7) The larger enemy ship is an easier target than the small one
	(8) The player's ship and the enemy ships shoot projectiles.

The court listed 22 similarities, and 9 differences.  They found that
M was based on A.  The court said, "to put it bluntly, [Amusement World]
took [Atar's] idea."  But that AW had only taken those ideas and those
portions of Atari's game that were "inextricably linked" to the idea,
and thus, no copyright infringement had occured.  The court noted:

	[It] is not enough to observe that there are a great number of
	similarities in expression between the two games.  It is
	necessary to determine wheather the similar forms of expression
	are forms of expression that simply cannot be avoided in any
	version of the basic idea of a videogame involving spacerocks.

It seems to me that the above is applicable to the Apple vs. Gem stuff.

For those who know what this means, the above was
	Atari, Inc., v. Amusement World, Inc.
	No Y-81-803 ( D. Md. 1982 )
( No, I don't know what it means! )

One more video game case was Stern Electronics v.  Kaufman.  
Stern had a game, and Kaufman introduced a game that was virtual 
identical ( it even had the same name!  ).  Stern obtained a 
copyright on the game as an audiovisual work.  They did not 
copyright the code.  Kaufman contended that Stern was only able 
to copyright the program.  Both the trial court and the Appeals 
Court ( why is the trail court in lower case, but the Appeals 
Court in upper case?  ) found that the game display is 
copyrightable.  

Kaufman also tried to claim that the display was not eligable for
copyright protection because it was different each game, because of
interaction with the player.  The court found that enough of it was
the same each time to allow it to be copyrighted.

[ This was Stern Electronics v. Kaufman 669 F. 2d 852 ( 1982) ]

As for patents, some software can be patented.  My fingers are too
tired to go into that, so I won't.
-- 
Tim Smith       sdcrdcf!ism780c!tim || ima!ism780!tim || ihnp4!cithep!tim