paul (05/06/83)
There are two or three ways to save things like character sets, sprite data or any arbitrary areas of memory onto disk or tape: (i) Use the monitor that comes with the assembler/development package. It has commands for downloading & uploading to/from arbitrary regions of memory. (ii) Use the KERNEL command SAVE described in the Programmers Ref Manual. You will need to hand code a little machine language program to do this if you don't have the assembler or a monitor like HESMON. (iii) Open a file for sequential data and use PRINT# and INPUT# BASIC statements.
wjv@ihuxi.UUCP (05/31/83)
Try using the print# command and write to tape/disk as data. To read back use the input# or get# command.