[net.micro.cbm] A question on SAVE

paul (05/06/83)

There are two or three ways to save
things like character sets, sprite
data or any arbitrary areas of memory
onto disk or tape:

(i)   Use the monitor that comes with
the assembler/development package.
It has commands for downloading &
uploading to/from arbitrary regions
of memory.

(ii)   Use the KERNEL command SAVE
described in the Programmers Ref 
Manual.  You will need to hand code
a little machine language program
to do this if you don't have the
assembler or a monitor like HESMON.

(iii)   Open a file for sequential
data and use PRINT# and INPUT# 
BASIC statements.

wjv@ihuxi.UUCP (05/31/83)

Try using the print# command and write to tape/disk as data. To read back use   the input# or get# command.