[net.micro.cbm] Sprites are neat...but

glen@intelca.UUCP (Glen Shires) (03/10/84)

The c64 sprites certainly are neat, however:
  -  There are limits to their size and number.
  -  They are not available on many other microcomputers and therefore make
     software using them difficult to port to other micros, and difficult to
     take advantage of if the software was ported from other micros to the
     c64.

1. Are there any games (or any other programs) ported to/from the c64 that 
   use sprites?  
2. What big commercial programs use sprites (e.g. Frogger)
3. Do any of them use the collision detection facility?
4. Do you like to use sprites/collision detection in your personal programs?

^ ^     Glen Shires, Intel, Santa Clara, Ca.
O O     {pur-ee,hplabs,ucbvax!amd70}!intelca!glen
 >
\-/    --- stay mellow

rpgurd@watcgl.UUCP (Preston Gurd) (03/12/84)

The C64 is not the only one to support sprites.

The Atari home computers have a graphics chip which supports a form of
sprites. These are referred to in Atari literature as "player/missile graphics".

The Coleco system uses the Texas Instruments sprite chip.

porter@inuxd.UUCP (J Porter) (03/12/84)

Collision detection isn't all it's racked up to be.  The 64 will tell
you if there has been a collision, but doesn't help much if there is
more than one collision on the screen at one time.  I still end up
checking sprite coordinates.  Any body have a better way?

Jeff Porter  (inuxd!porter)
AT&T Consumer Products
Indianapolis