doug@terak.UUCP (Doug Pardee) (02/09/85)
Game review: Murder on the Zinderneuf (Electronic Arts) C-64 disk list:$40 discount:$30 One player -- one joystick required Overall grade: B- Set in the mid '30s on a dirigible bound from England to America. One of the 16 passengers is missing (presumably pushed overboard). As one of the world's most prominent detectives, you have been asked to find the murderer before the Zinderneuf arrives in the U.S. This is not an adventure type game. The scenario is different each time you play. The murderer, victim, and motive are randomly selected. In addition, you get to pick which famous detective you wish to be. Although the names have been changed in deference to copyrights, the detectives are readily seen to be: Lt. Columbo, Modesty Blaise, Miss Marple, Hercule Poirot, Sherlock Holmes, Simon Templar (The Saint), Inspector Clouseau, and an amalgam of the American tough-guy '30s detectives. What doesn't change between games is the passenger list. The same 16 passengers (all but one are at least somewhat famous, dirigible trips weren't cheap) all started out from England. These passengers always have the same cabins, and each has a distinctive personality. You have about 35 minutes to solve the mystery. It's not easy. You are told immediately who's missing, but you have no suspects, no hint as to motive. There are some physical clues you might find by searching cabins, but at best these only suggest a line of questioning. Substantial clues are only obtained through questioning the passengers. Questioning consists of locating the passenger you want to question, selecting the style of questioning (violent, friendly, seductive, bumbling, cool, etc.), and then indicating which passenger you want to know about. What makes the game unusual is that the detective has to try to match his style of questioning to the personality of the passenger being questioned. Which detective you choose to be determines the range of styles that you have available. After all, Inspector Clouseau simply cannot be intimidating in the way that a tough-guy detective can, and Miss Marple can't be seductive like Modesty Blaise. Your questioning will undoubtedly reveal that there is a lot of activity (especially hanky-panky) going on which is unrelated to the murder. This provides a lot of red herrings which you have to sort through. If you think you know whodunnit and why, you can accuse the passenger if you can locate him. In any event, on arrival in the U.S. you get one last chance to make an accusation. For this last-ditch accusation, you don't need any evidence. The only reason not to make such an accusation is that a wrong accusation will give a lower score than no accusation at all. Even if you never accuse anyone, you are told who the murderer was and what the motive was. Why only a B- grade? Well, the graphics are awful. On a TV set you could go blind, and I suspect a monitor won't help much. The choice of colors and shapes is terrible. Secondly, the motives are (I think) too obscure. Many are just plain off-the-wall, and you'll never solve the case the first time you encounter that motive. The sound effects are about average. The documentation is nice, with lengthy descriptions of each of the passengers, a diagram showing the cabin assignments, a short description of each of the detectives (just enough for you to recognize them), and a history lesson about the '30s. Alas, the diskette was written out of alignment. Even worse, it was so far out of alignment that I had to spend 4 hours trying to find a middle-ground alignment setting for my 1541 that would allow me to read both this diskette and all of my others. I feel sorry for anyone without disk alignment equipment... Also, if your 1541 can't read the diskette, it just keeps loading and loading and loading with nary an error message! I waited 20 minutes the first time before I caught on that something must be wrong. -- Doug Pardee -- Terak Corp. -- !{hao,ihnp4,decvax}!noao!terak!doug