paulg@hammer.UUCP (Paul Gilliam) (07/16/85)
It is unclear from the C-64 Prog. Manual, but it seems that the sprite
collision registers are only set once per scan (60 times a second for
NTSC versions). If this is true, it means that a sprite can move no faster
than 60 pixels a second if you want to the detect when it hits the *edge* of
a background object of another sprite.
If this is true, how do some of those fast moving games get around this
problem?
Please respond by mail and I will summerize to the net.
Paul J. Gilliam
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