[net.comics] MARVEL COMICS GREATIST MISTAKE

steven@qubix.UUCP (Steven Maurer) (05/10/84)

References:
[Bugs which now, I searched for still....]

	Marvel Comics recently contracted with TSR to write a
    Super Hero Role Playing Game.   Now after long time in waiting,
    the game is out, and it COMPLETELY lives up to my expectations:

		    IT SUCKS THE BIG GREEN WEENIE


	This game makes Tunnels and Trolls, Dungeons and Dragons,
    and Bunnies and Burrows, look like sheer gaming elegence.  The
    entire system devolves to one chart where you roll Characteristic
    vs Characteristic -- there is NO explaination of powers, NO ability
    to create special side effects, and NO room for expansion.

	The game appears to be targeted towards particularly
		stupid grade school students.

	If you see this book in a store, DON'T BUY.   If you are
    interested in a Super Hero Role Playing Game, buy Champions,
    SuperWorld, Villains and Vigilanties, or anything else.  I give
    you fair warning.

    Steven Maurer

burton@inuxg.UUCP (Thomas Burton) (05/11/84)

xx <- two-footed bug stomp!
Is this Steve Maurer the same guy that wouldn't know a range
restriction or time limit on an AD&D spell if it bit him?
If so, then I wouldn't be too quick to take his criticism
of this role-playing game seriously. Not that I have tried
the game myself; for all I know, it could be as lousy as Steve
says it is. It's just that, from past experience with Steve,
I've learned to take his comments with a grain of salt.


			Doug Burton
			ATT-CP Indianapolis
			inuxg!burton

steven@qubix.UUCP (Steven Maurer) (05/17/84)

[wee pee dee pee do    wee pee dee pee do-pee]

>   Is this Steve Maurer the same guy that wouldn't know a range
>   restriction or time limit on an AD&D spell if it bit him?
>   If so, then I wouldn't be too quick to take his criticism
>   of this role-playing game seriously. Not that I have tried
>   the game myself; for all I know, it could be as lousy as Steve
>   says it is. It's just that, from past experience with Steve,
>   I've learned to take his comments with a grain of salt.

	"a range restriction" in AD&D refers ONLY to the casting
    range, unless specified otherwise, or the referee decides to
    change the system to add more realism.

	"time limit" on spells, like "weapon bonuses for armor class"
    are so often ignored that they can hardly be called part of the
    system.  If you accept 'time limits' on AD&D spells, then you must
    accept the 'casting times' as well; almost all AD&D referees ignore
    both (because low level MU's have to wait up to a full minute to
    get off a spell).   This is a fault of the system, since a rule
    that is so unwieldy that it is not played, cannot be called part
    of the system.

	The article to which I refered, mentioned that a feather fall
    was used in a campaign (by a typical AD&D referee) to splat a Xorn.
    I did not say that I do not know about rules to the contrary buried
    somewhere deep in the system, only that unless a referee worships
    the book(s) he will never find them.

	Finally, if you wish to take my criticism of the TSR/Marvel
    product with a grain of salt, go ahead and buy the thing.   You
    will get exactly what you deserve.

    Steven Maurer

moriarty@uw-june.UUCP (05/18/84)

Gentlemen,
	Excuse me for breaking in on the role-playing game argument, but...
 
	GET IT THE FUCK OUT OF NET.COMICS!!!!
 
Thank you so much!  Have a nice day!
 
The Napoleon of Crime  |  Currently skulking around
                       |  UUCP:
         MORIARTY      |   {ihnp4,decvax,tektronix}!uw-beaver!uw-june!moriarty
                       |  ARPANET:
   AKA  -jwm-          |   moriarty@washington
                                 

crigney@uok.UUCP (05/25/84)

#R:qubix:-108200:uok:11900018:000:786
uok!crigney    May 24 19:04:00 1984

I saw the TSR Marvel game recently at my comics dealer (the shop
I buy my games at still doesn't have it), and was wondering whether
to buy it.  I thought it would be bad, but was hoping otherwise.
Thanks to Steven Maurer, I'll waste my money on something else
instead :-)

If anyone has played this and would like to support it, I'd like
to hear from them.  Does it contain enough information about the
Marvel heroes to aid in adapting them to a real game, like 
CHAMPIONS?

As a side note, the most recent issue of DIFFERENT WORLDS had
the Champions, Villians&Vigilantes, and Superworld stats for
the DNAgents.  Previous issues have statted out the X-men and
Teen Titans (Issues 23 and 30, respectively.  Sold out, I believe).

	Carl
	..!ctvax!uokvax!uok!crigney
	..!duke!uok!crigney