[net.comics] <<BLAST>> From The <<PAST>>: The Southern Knights

moriarty@fluke.UUCP (The Napoleon of Crime) (12/07/85)

Or, "Moriarty Reviews II: The Close-up".  Or "Back to the Past".  Frankly, I
just like "BLAST FROM THE PAST", and I think I'll stick with that...

What I dribbling about is that I now have my 4000+ comics collection in
order, an in easily-accessible indexes; and often net.comics seems to be
concerned with only the latest comics on the market.  I thought it would be
nice to occasionally head back into the vault, pull out a few of my favorite
series, and start a discussion about them.  Or look back and talk about a
certain trend in comics history.  Or point the finger at particularly good
or bad examples of comics, period.  In short, a break from Current Events
and a sharp left into History.

Or [large "THWA-WHOOM" sound effect in evidence]: <<BLAST>> From The
<<PAST>>

However, don't worry -- the first two series I'm planning to review aren't
going back more than a year.  I've been reading (for the first time) Aztec
Ace from issue one onto the present, and I hope to have a rigamarole about
that sometime in the next few weeks.  However, I've promised Henry Vogel for
the very longest time that I was going to do a review of his series, The
Southern Knights, and I am a Napoleon of my word.  Heck, even Don Thompson
takes requests...

SUMMARY:  "The Southern Knights" is an independent title about a
	  rather informal group of superheroes working out of Atlanta.  The
	  group came together (originally called The Crusaders) to prevent a
	  kidnapping in one of those co-incidences that occur only in bus
	  stations, airports and comic book origin issues.  They discovered
	  they liked one another's company, and have fought crime in the
	  southern clime ever since.  The group is made up of David Shenk,
	  an enthusiastic and somewhat naive electronics genius and comics
	  collector who had given himself electrical and magnetic powers and
	  called himself Electrode (though everyone in Atlanta seems to know
	  who he really is); Connie Ronnin (*ahem* -- I think we get the
	  point), who has the ability to produce (out of thin air) a
	  "psychic sword" which makes the person struck by it *feel* like
	  they 've been sliced without being cut (nice touch -- if Barr had
	  used something like that on Katana, he wouldn't have had to make
	  her so bloodthirsty); Kristin Austin, a "petite" blond who has
	  superhuman strength and limited invulnerbility; and Mark Dagon, a
	  dragon, and apparently the last of his race.  He has the ability
	  to appear in human form (looking somewhat like Tom Selleck), and
	  has bummed around for the last couple thousand years until joining
	  up with the Knights.  Oh, and he also writes science fiction.


REACTION:  I suspect that part of the summary above explains the appeal of
	   SK for me -- this is a low-key superhero team that gathers its
	   appeal from quirky (but "normal") characters and events.  No
	   end-of-the-world threats, no aliens from outer space.  The major
	   nemesis of the Knights in the latter issues has been a criminal
	   cartel called Serpent, which reminds you more of AT&T than Hydra.
	   No fanatics running around in jumpsuits -- these criminals have a
	   great medical and dental plan, and a continuing education
	   program.  The Knights themselves are provided housing by
	   Kristen's father, who is using it as a tax write-off (superheroes
	   are tax-deductible, you see...).

	   Basically what the Knights have provided is a pretty consistent
	   'C' grade for the majority run (from issue three on to the
	   present); it seems to have the same effect on me as when
	   Micheline took over the Avengers -- things kind of loosened up,
	   and the characters had some fun.  This grade might be lower if I
	   was picky about art -- the pencilling roster has changed quite
	   often, and several of the first issues (issue #4 & #6 in
	   particular) are very plain -- this is much more noticable in B&W
	   art.  However, things have evened out lately, and the art has
	   been smoother (but still not up to the level you find in the Big
	   Two or the major independents).  Besides, this is not what I read
	   it for; ever since issue #3 Henry and Audrey Vogel have kept the
	   situations fresh and the touch light.  Lawn parties, an Atlanta
	   magazine interview with a dragon, doctors with a sadistic sense
	   of humor, a Univ. of Georgia horticulturist playing Jarvis,
	   superheroes trashing 7-Elevens, a couple of hit men who sound
	   just like "Simon & Simon", and a the head of a criminal
	   organization who -- eats -- failures (well, at least
	   *something's* normal!).  The only time the stories falter is when
	   the tone becomes melodramatic -- characters (especially Connie)
	   flashing back on her rotten childhood or Aramis Merrow's memories
	   tend to ring of Classic Marvel bathos, or weak Claremont.
	   However, the interview with Dagon the Dragon was tolerable, and
	   the dialogue is getting better and better ("Kristan Peanut
	   Butter!").  The backup feature about a futuristic detective,
	   "Missing Beings", has an unusual B&W art style, but neither the
	   dialogue nor the characters are strong enough to support a story
	   -- the jokes are weak, the plot dull (and far too much
	   wink-wink-nudge-nudge in its humor); I'd prefer more pages of the
	   Knights.

Basically, a fun book to read; if you enjoy a standard superhero
team with nice twists and laid-back characters, I think you'll like
this (it seems to work much better than the West Coast Avengers). 
If you're going to start, I'd begin with issue #3 -- #1 sounds like
your standard comic (I only have a photocopy of it, and the Butch
Guice art isn't all that hot), and #2 only hints at the fun to come. 
Besides, much of #1,2 and 3 are reprinted in #8, though in a neat
framing sequence.

                                "This looks like a job for BICYCLE REPAIRMAN!"

                                        Moriarty, aka Jeff Meyer
ARPA: fluke!moriarty@uw-beaver.ARPA
UUCP: {uw-beaver, sun, allegra, sb6, lbl-csam}!fluke!moriarty
<*> DISCLAIMER: Do what you want with me, but leave my employers alone! <*>