oz@yetti.UUCP (Ozan Yigit) (03/31/85)
Following is a litte story by Dr. Anthony Wallis of York University. I am posting this to the network on his behalf, with his permission. Oz A Fable. [ Somewhat in the style of Douglas Adam's "Hitchhiker's Guide to the Galaxy" ] A long time ago, on a planet named Irth (or Urth), a class 3C2 nitrogen-oxygen-water world not far from Sirius, there lived a race of very strange creatures indeed. They were mammalian, yet almost totally hairless. Not only that, they walked around on grossly over-developed hind legs. They claimed that this was necessary to free their front paws, which looked something like five-legged spiders, for more important work - such as picking up papers from one place on a desk and putting them down someplace else on the desk. They also had large brains, which they were very proud of - but had no idea how to use properly. However, the most unusual characteristics of this creature were not its physical oddities but its behavioural obsessions. It spent much of its time thinking about and preparing for, ceremonial fighting, the second- and third-order aspects of reproduction, and the true meaning of symbols. Anyone who has read Zorx's "Psychosociobiologicus Galacticus" will recognise the first two obsessions as not uncommon in technologies at Federation Pre-Candidate status. Although it leads inevitably to the extinction of the species, it is considered fairly harmless to the planetary biosphere. It is the third obsession, attempting to discern the true meaning of symbols, which ranks Irth culture as one of the looniest in the history of the Galaxy. It is conjectured that it all began when a primitive Irthian, who happened to be the leader of a tribe of tropical hunter-gatherers, had some time on his paws and so was idly scatching about in the sand with the femur of an antelope. He - the females were probably too busy with the problems of bipedal pregnancy, giving birth to babies with large heads, and caring for the little monsters since it took many orbits of the Moon for them to learn to walk - noticed that his marks in the sand looked just like a group of trees a hundred meters from the entrance to the cave. Getting very excited at his discovery, he called his best friend and huntmate over, pointed with the antelope bone to the diagram in the sand, then at the trees, and then back to the diagram again. His friend, wishing to placate his obviously agitated leader, smiled and nodded in an imitation of wisdom but barely took his eyes off the far end of the big antelope bone. He was rewarded for his failure to link symbol and object by having his brains bashed out on the spot. Thus began the long violent history of Irth technology driven by disagreements about the significance of symbols. This ended, as we now know, with the total transformation of the biosphere by nuclear fission and fusion explosions. This technological finale was initiated, it appears, by attaching the wrong significance to some symbols appearing on computer screens as the result of a freak ionic storm over the northern ice cap. Interestingly enough, about 2000 years before the grand finale, a teacher of symbolic meanings finally figured it all out and where the misunderstandings and disagreements would lead to. They once posed a tricky moral dilemma to him as to whether or not stones should be thrown at a certain female for her part in an certain obsessive behaviour. The records show that he drew in the sand before and after delivering his answer. The beautiful simplicity of his resolution of the moral dilemma astounded them. However, not long after that they killed him, got confused about the symbolism in his teachings, and went back to throwing stones and hurling symbols at each other. A. Wallis 1985-Mar-14