riddle@ut-sally.UUCP (07/11/84)
NPR's "Morning Edition" had a short segment today on the "computer gender gap" and what some see as the solution to it: computer games written to attract girls and women to use computers. The idea seems to be that it is computer games which entice children and adults to learn to use computers, and that fewer females than males take the bait because of the masculine orientation of most fantasy and space-combat games. They interviewed several women with rather different views of the issue. One was a representative of a California outfit called Two-Bit Software. Her company is preparing to market a computer game called "Mad Dash" in which the object is to guide a figure of a woman as quickly as possible through various obstacle courses which they feel are more representative of women's interests than the monster-filled dungeons of more male-oriented games. The example tasks to be performed by the character in the game: finding her car in a shopping center parking lot while entering as few stores as possible; arriving home from work and getting up the stairs to the bathroom before anyone else does without getting snagged by a crying baby or a boiling-over pot. Needless to say, not everyone finds this view of women's interests very inspiring; the next woman to speak was (I think rightly) incensed by what she called a "reduction" of a woman's world to work, shopping, and household tasks. Also interviewed was a representative of another software firm which produces computer games with more adventurous themes, but in which the heroines are women; one of their games involves a woman pioneer alone in a wilderness who has to find food and shelter and defend herself from wild animals. The final point was made by an educator who asked what I thought was a good question: if we don't give children who are learning to read "boy textbooks" and "girl textbooks," why should we introduce them to computers by using "boy software" and "girl software"? --- Prentiss Riddle ("Aprendiz de todo, maestro de nada.") --- {ihnp4,harvard,seismo,gatech,ctvax}!ut-sally!riddle
chabot@amber.DEC (Lisa S. Chabot) (07/15/84)
Actually, the reason women don't play computer games is because women know recognize how much a waste of time it is and choose to instead use their time more wisely (...let's see... "throw knife" ...). Not to mention, men are bigger and will threaten you (or at least laugh) if you try to put another quarter in after your current game (especially bad are those macho 12-year-olds). :-) How about a game where a single woman tries to fend off mashers in a bar? Obtain equal pay for the same job? Deftly avoid answering parents questions about while she's still not married and not going to bring joy and grandchildren into their lives before they die? Find sensible shoes? A changing table for baby in a public restroom? Of course, the last three, as seen in the net, clearly adaptable to all three sexes. :-) The question of why should we have boy-software and girl-software when we don't have boy-textbooks and girl-textbooks is the wrong question. The real question is why is it that the textbooks we have are only boy-textbooks, at least from a history textbook standpoint. Of course, no woman ever did anything important, right? "PLUGH" I Have To Fight Phantoms, L S Chabot UUCP: ...decwrl!dec-rhea!dec-amber!chabot ARPA: ...chabot%amber.DEC@decwrl.ARPA USFail: DEC, MR03-1/K20, 2 Iron Way, Marlborough, MA 01752