FISCHER@RUTGERS.ARPA (06/15/83)
From: Ron <FISCHER@RUTGERS.ARPA> I'm a systems staff member of the Lab for Computer Science Research here at Rutgers. We have an informal group of hackers and programmers undertaking the implementation of a multi-player adventure game. We're attempting to combine ROGUE-like strategy with ADVENTURE-like role-playing. We'd like to have non-player characters with their own motivations. Non-player characters are those people in a role playing game being controlled by the game's referee. In our case this control would be some chunk of software operating on a representation of the character's goals and knowledge. Can anyone provide references for papers in this area (would anyone sponsor such a thing! A game as research, bah!) Agreed, adventure games are a very rich environment for this sort of thing. (ron)