[net.ai] Adventure games as AI

FISCHER@RUTGERS.ARPA (06/15/83)

From:  Ron <FISCHER@RUTGERS.ARPA>

I'm a systems staff member of the Lab for Computer Science Research 
here at Rutgers.  We have an informal group of hackers and programmers
undertaking the implementation of a multi-player adventure game.  
We're attempting to combine ROGUE-like strategy with ADVENTURE-like 
role-playing.

We'd like to have non-player characters with their own motivations.  
Non-player characters are those people in a role playing game being 
controlled by the game's referee.  In our case this control would be 
some chunk of software operating on a representation of the
character's goals and knowledge.

Can anyone provide references for papers in this area (would anyone 
sponsor such a thing!  A game as research, bah!)

Agreed, adventure games are a very rich environment for this sort of 
thing.

(ron)