andy@-[VAX]@sri-unix.UUCP (08/13/83)
pointers and arrays Message-ID: <216@turtleva.UUCP> Date: Mon, 22-Aug-83 03:21:09 MDT Article-I.D.: turtleva.216 Posted: Mon Aug 22 03:21:09 1983 References: <1737@allegra.UUCP>, <1795@umcp-cs.UUCP>, <191@cbosgd.UUCP> allegra.1742 Lines: 8 Is there any logical reason at all why the C compiler will not accept constructs like &array, especially in subroutine calls, or even in assignments? I believe that version 6 allowed either. The &array construct is closer to what actually happens. Ken Turkowski CADLINC, Palo Alto {decwrl,amd70}!turtlevax!ken 3536 Relay-Version: version B 2.10 6/7/83; site hao.UUCP Posting-Version: version B 2.10 5/3/83; site hp-pcd.UUCP Path: hao!hplabs!hp-pcd!bill From: bill@hp-pcd.UUCP (Bill Frolik) Newsgroups: net.games.video Subject: Re: Tempest Strategies - (nf) Message-ID: <1536@hp-pcd.UUCP> Date: Wed, 17-Aug-83 01:27:49 MDT Article-I.D.: hp-pcd.1536 Posted: Wed Aug 17 01:27:49 1983 Sender: netnews@hp-pcd.UUCP Organization: Hewlett-Packard, Corvallis OR Lines: 54 #R:mit-eddie:-56000:hp-pcd:14600010:000:3006 hp-pcd!bill Aug 16 09:57:00 1983 Here's a few general strategies I've found useful: [1] As previously mentioned, don't spin the knob wildly. You'll rapidly lose control of your shots. [2] You can kill a flipper with one shot if it is in the lane next to you. [3] Try to place yourself in "sweet spots". Certain places are safer than others in each tube. Flippers flip at a constant speed; you are safest if you sit on a spot which requires a flipper to flip through a very large angle to reach (i.e., don't sit inside acute angles, as flippers traverse them very fast and you don't have much time to get off a shot when the flipper is next to you and flipping into your lane.) In the figure-8 tube, for example, you are safer sitting anywhere on the outside edge of the left-hand loop (even though it's kind of unnatural on that side because the control knob will move you the "wrong w