[net.ai] Rog-O-Matic paper request

Michael.Mauldin@CMU-CS-CAD@sri-unix.UUCP (08/17/83)

People of NetLand, the long awaited day of liberation has arrived!
Throw off the shackles of ignorance and see what secrets of
technology have been laid bare through the agency of a free
university press, unbridled by the harsh realities of economic
competition!

                The Rog-O-Paper is here!

For a copy of CMU Technical Report CMU-CS-83-144, entitled
"Rog-O-Matic: A Belligerent Expert System", please send your physical
address to

                Mauldin@CMU-CS-A

and include the phrase "paper request" in the subject line.


For those who have a copy of the draft, the final version contains
two more figures, expanded descriptions of some algorithms, and an
updated discussion of Rog-O-Matic's performance, including
improvements made since February.  And even if you don't have a copy
of the draft, the final version still contains two more diagrams,
expanded descriptions of some algorithms, and an updated discussion
of performance.  The history of the program's development is also
chronicled.

The source is still available by either FTP or can be mailed in
several pieces.  It is about a third of a megabyte of characters, and
is mailed in pieces either 70K or 40K characters long.

Michael Mauldin (Fuzzy)
Computer Science Department
Carnegie-Mellon University
Pittsburgh, PA  15213


                     CMU-CS-83-144      Abstract

      Rog-O-Matic is an unusual combination  of  algorithmic and
      production  systems programming techniques which cooperate
      to explore a hostile environment.  This environment is the
      computer game  Rogue,  which offers several advantages for
      studying  exploration  tasks.   This  paper  presents  the
      major features of the Rog-O-Matic  system,  the  types  of
      knowledge  sources  and   rules   used   to   control  the
      exploration,  and  compares  the performance of the system
      with human Rogue players.