[net.ai] What makes AI crawl

LEVITT%MIT-OZ@MIT-MC.ARPA (12/07/83)

 SO hard, the senior faculty typically
give up programming altogether and lose touch with the problems.

Nobody seems to realize how close we would be to practical AI, if just
a handful of the important systems of the past were maintained and
extended, and if the most powerful techniques were routinely applied
to new applications - if an engineered system with an ongoing,
expanding knowledge base were developed.  Students looking for theses
and "turf" are reluctant to engineer anything familiar-looking.  But
there's every indication that the proven techniques of the 60's/early
70's could become the core of a very smart system with lots of
overlapping knowledge in very different subjects, opening up much more
interesting research areas - IF the whole thing didn't have to be
(re)programmed from scratch.  AI is easy now, showing clear signs of
diminishing returns, CS/software engineering are hard.

I have been developing systems for the kinds of analogy problems music
improvisors and listeners solve when they use "common sense"
descriptions of what they do/hear, and of learning by ear.  I have
needed basic automatic constraint satisfaction systems
(Sutherland'63), extensions for dependency-directed backtracking
(Sussman'77), and example comparison/extension algorithms
(Winston'71), to name a few.  I had to implement everything myself.
When I arrived at MIT AI there were at least 3 OTHER AI STUDENTS
working on similar constraint propagator/backtrackers, each sweating
out his version for a thesis critical path, resulting in a draft
system too poorly engineered and documented for any of the other
students to use.  It was idiotic.  In a sense we wasted most of our
programming time, and would have been better off ruminating about
unfamiliar theories like some of the faculty.  Theories are easy (for
me, anyway).  Software engineering is hard.  If each of the 3 ancient
discoveries above was an available module, AI researchers could have
theories AND working programs, a fine show.