THORNDYKE%USC-ISI@sri-unix.UUCP (04/17/84)
From: Perry W. Thorndyke <THORNDYKE@USC-ISI> Response to request for information on AI-based real-time simulation: We at Perceptronics are developing a real-time simulation of a Navy tactical decision-making environment for use in an instructional system. The environment simulates an air-sea battle situation in which the student must command a ship, utilizing sensors, weapons, maneuvering, and deception to defend himself against an opposing ship(s). The battle simulation and opponent simulation must run in real time to present a realistic training situation. From an instructional perspective, the interesting research issues involve (1) how to represent the skills associated with real-time cognition on a time-stressed problem, and (2) how to make the opponent simulation modifiable under program control by the instructional system so that exercises can address particular pedagogical objectives. We are currently working in GLISP, which sits on top of Franz Lisp on a VAX. We utilize 4 mb of main memory. Perry Thorndyke Perceptronics Knowledge Systems Branch thorndyke@usc-isi
north@down (/*NOTREACHED*/) (05/10/84)
would it be in poor taste if i submitted a followup making snide remarks about programs written in Franz Lisp to simulate the dealing of death and destruction in real time? stephen north