[net.ai] Real-Time Simulation

THORNDYKE%USC-ISI@sri-unix.UUCP (04/17/84)

From:  Perry W. Thorndyke <THORNDYKE@USC-ISI>

Response to request for information on AI-based real-time simulation:

We at Perceptronics are developing a real-time simulation of a Navy
tactical decision-making environment for use in an instructional system.
The environment simulates an air-sea battle situation in which the student
must command a ship, utilizing sensors, weapons, maneuvering, and deception
to defend himself against an opposing ship(s).  The battle simulation and
opponent simulation must run in real time to present a realistic training
situation. From an instructional perspective, the interesting research
issues involve (1) how to represent the skills associated with real-time
cognition on a time-stressed problem, and (2) how to make the opponent
simulation modifiable under program control by the instructional system
so that exercises can address particular pedagogical objectives.  We are
currently working in GLISP, which sits on top of Franz Lisp on a VAX.
We utilize 4 mb of main memory.

Perry Thorndyke
Perceptronics Knowledge Systems Branch
thorndyke@usc-isi

north@down (/*NOTREACHED*/) (05/10/84)

would it be in poor taste if i submitted a followup
making snide remarks about programs written in Franz
Lisp to simulate the dealing of death and destruction
in real time?

	stephen north