scm@onion.cs.reading.AC.UK (Stephen Marsh) (05/16/86)
Here's an enquiry about John Conway's game of LIFE, a simulation of the birth, life and death of cells placed on a grid. It was devised about 1970 and was based on the theory of cellular automata. It became of great interest to a large number of people after it was discussed by Martin Gardner in Scientific American (Oct 1970-Mar 1971). I would like to know if anyone has done or knows of any investigation into aspects of the LIFE simulation since the outburst of interest in 1970. If they have, or know of any book that contains a (not too theoretical) run-down of cellular automata, perhaps with reference to LIFE, could they let me know. Many thanks Steve Marsh scm@onion.cs.reading.uk Steve Marsh, Department of Computer Science, PO BOX 220, University of Reading, Whiteknights, READING UK.
weemba@brahms.BERKELEY.EDU (Matthew P. Wiener) (05/19/86)
I'm directing followups to net.games only. A good reference to LIFE: Berlekamp, Elwyn R ; Conway, John H ; Guy, Richard K Winning Ways II: Games in Particular Academic Press 1982 The last chapter is devoted to the proof that LIFE is universal. The rest of the book is worth reading anyway. You will learn why E R Berlekamp is the world's greatest Dots-and-Box player, for example. A good reference to cellular automata: Farmer, Doyne ; Toffoli, Tommaso ; Wolfram, Stephen ; (editors) Cellular Automata: Proceedings North-Holland 1984 The latter is a reprint of Physica D Volume 10D (1984) Nos 1&2. Mostly technical, with interest in physical applications, but the article by Gosper on how to high speed compute LIFE is quite intriguing and readable. Also, Martin Gardner occasionally had an update after his original article. His newest book, "Life, Wheels, and other Mathematical Amusements" (???), reprints the latest. ucbvax!brahms!weemba Matthew P Wiener/UCB Math Dept/Berkeley CA 94720