csc@watmath.UUCP (Calum T. Dalek) (10/01/86)
The Third Annual University of Waterloo Computer Science Club Computer Othello Tournament When: Saturday, November 15, 1986. Where: University of Waterloo, Waterloo, Ontario. Math and Computer Building. Who: Anyone. Why: To encourage programming for purposes other than completing CS assignments. The competition is open to anyone and everyone. Each entrant is required to have written a non-commercial computer program which plays the game of Othello. The programs may run on any computer that: a) the competitor can transport to or dial up from the competition site; or b) is available for use by the Computer Science Club. These include a Honeywell DPS-8/49 running GCOS8, a VAX 11/780 running 4.2BSD, and an IBM 4341 running VM/CMS. The program may be written in any computer language, or implemented in hardware if so desired. The competitor (or a proxy) must be present at the competition site during the tournament. The games will be run under international Othello rules, with each player allotted 30 minutes of playing time per match. The competition will be organized as a Swiss system tournament. Trophies will be provided by the Computer Science Club to the top three finishers in the competition, and the winner's name will be inscribed on the permanant tournament trophy. There will also be an award for the top undergraduate finisher from the University of Waterloo. Entry fee for the competition will be $5.00 (Canadian) for Club members and $6.01 (Canadian) for others. An entry form is follows in the next article; if you are interested in competing, please fill it out and return it. Deadline for entries is November 8, 1986. For complete rules or more information, please contact: Computer Science Club MC 3037 University of Waterloo 200 University Avenue West Waterloo, Ontario N2L 3G1 (519) 885-1211 ext. 3870 {allegra,clyde,decvax,ihnp4,utzoo}!watmath!csc