[net.graphics] NAPLPS decoding speed

sahayman@watmath.UUCP (Steve Hayman) (12/06/83)

There is nothing inherent in the NAPLPS standard (I would call the
coding method `elegant' instead of `convoluted', but this comes from
working with it for 3 years) that forces the display of pages to be
slow. Most early decoders seem to use `get it out on the market fast'
programming methods with predictable results.

Decoders will be available soon that should be capable of 
scan-converting a polygon in 1/30th of a second.  This should be fast
enough for many applications - not for real-time animation of course,
but fine for lots of things.  Then the limiting factor becomes how
quickly you can deliver the data to the decoder.

How much interest is there in NAPLPS out there? Enough for net.graphics.naplps?
Let me know. 

Steve Hayman
watmath!sahayman