pete@utcsrgv.UUCP (P. Schoeler) (06/28/84)
Does anyone out there know of any work on profiling 3D graphics rendering packages ? I'm interested in particular on how much time is spent in each phase of the process : * geometric transformations * hidden surface removal * antialiasing * shading * texture mapping etc ... Results would of course depend on the type and complexity of the image as well as a million or so other factors, but that's what makes it interesting ... thanks in advance Peter Schoeler University of Toronto UUCP: {decvax,linus,ihnp4,uw-beaver,allegra,utzoo}!utcsrgv!pete CSNET: pete@toronto
thomas@utah-gr.UUCP (Spencer W. Thomas) (07/02/84)
In the case of our "render" program, most of the time is spent in shading calculations. We spend very little time in hidden surface calculations, since we use a Z-buffer type approach. Anti-aliasing takes some fraction, but is highly optimized. =Spencer