pete@utcsrgv.UUCP (P. Schoeler) (06/28/84)
Does anyone out there know of any work on profiling 3D graphics rendering
packages ? I'm interested in particular on how much time is spent in each
phase of the process :
* geometric transformations
* hidden surface removal
* antialiasing
* shading
* texture mapping etc ...
Results would of course depend on the type and complexity of the image
as well as a million or so other factors, but that's what makes it
interesting ...
thanks in advance
Peter Schoeler
University of Toronto
UUCP: {decvax,linus,ihnp4,uw-beaver,allegra,utzoo}!utcsrgv!pete
CSNET: pete@torontothomas@utah-gr.UUCP (Spencer W. Thomas) (07/02/84)
In the case of our "render" program, most of the time is spent in shading calculations. We spend very little time in hidden surface calculations, since we use a Z-buffer type approach. Anti-aliasing takes some fraction, but is highly optimized. =Spencer