[net.graphics] Arbitrary byte alignment

ken@turtlevax.UUCP (Ken Turkowski) (10/15/84)

High performance raster graphics hardware uses frame buffer
tessellation to gain access to multiple pixels on arbitrary
two-dimensional boundaries.  These pixels may be horizontally-,
vertically-, or block-contiguous.  Some references are:

    Rodney Stock, "Graphics Animation Hardware", notes for the SIGGRAPH
    1983 State-of-the-Art in Image Synthesis tutorial.

    Thomas Porter & Rodney Stock, "Image Composition", notes for the
    SIGGRAPH 1984 State-of-the-Art in Image Synthesis tutorial.

    Mary Whitton, "Memory Design for Raster Graphics Displays", IEEE
    Computer Graphics and Applications, March 1984, vol. 4, no. 3, pp.
    48-64.

The R. Stock papers may be difficult to get ahold of, because they have
only been distributed as tutorial notes, although you may be able to
write Tom Porter for any papers he has on frame buffer tessellation at:

    Thomas Porter
    Lucasfilm, Ltd.
    Computer Graphics Division
    P.O. Box 2009
    San Raphael, CA 94912

The M. Whitton paper is more comprehensive, so much so that it gives
away the secrets of frame buffer design so that anyone can design a
good one.

-- 
Ken Turkowski @ CADLINC, Palo Alto, CA
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