ken@turtlevax.UUCP (Ken Turkowski) (10/15/84)
High performance raster graphics hardware uses frame buffer tessellation to gain access to multiple pixels on arbitrary two-dimensional boundaries. These pixels may be horizontally-, vertically-, or block-contiguous. Some references are: Rodney Stock, "Graphics Animation Hardware", notes for the SIGGRAPH 1983 State-of-the-Art in Image Synthesis tutorial. Thomas Porter & Rodney Stock, "Image Composition", notes for the SIGGRAPH 1984 State-of-the-Art in Image Synthesis tutorial. Mary Whitton, "Memory Design for Raster Graphics Displays", IEEE Computer Graphics and Applications, March 1984, vol. 4, no. 3, pp. 48-64. The R. Stock papers may be difficult to get ahold of, because they have only been distributed as tutorial notes, although you may be able to write Tom Porter for any papers he has on frame buffer tessellation at: Thomas Porter Lucasfilm, Ltd. Computer Graphics Division P.O. Box 2009 San Raphael, CA 94912 The M. Whitton paper is more comprehensive, so much so that it gives away the secrets of frame buffer design so that anyone can design a good one. -- Ken Turkowski @ CADLINC, Palo Alto, CA UUCP: {amd,decwrl,flairvax,nsc}!turtlevax!ken ARPA: turtlevax!ken@DECWRL.ARPA