rick@ucla-cs.UUCP (10/24/84)
<=== yum yum ===> Has anyone done work on parallel algorithms (and *implementations*) for graphics? Seems ray tracing is just ripe for that! Rick Gillespie rick@ucla-cs ...!{cepu|ihnp4|sdcrdcf|ucbvax}!ucla-cs!rick "I came here for a good argument!" "No you came here for an argument"
ac4@pucc-h (Tom Putnam) (10/30/84)
See: "The Vectorization of a Ray Tracing Program for Image Generation" by D. Plunkett, J. Cychosz, and M. Bailey, paper published in the proceedings of the CYBER 200 Applications Seminar held in Lanham, Maryland, October 10-12, 1983. NASA Conference Publication 2295. -- Tom Putnam {decvax|harpo|ihnp4|inuxc|seismo|ucbvax}!pur-ee!pucc-h:ac4
dmt@shell.UUCP (Dave Tolle ) (11/05/84)
Another recent reference for parallel ray-tracing: "The Raycasting Machine," by Gershon Kedem (now of Duke Univ.) and John L. Ellis (Rochester Institute of Technology), Proceedings of the IEEE International Conference on Computer Design: VLSI in Computers, Oct. 8-11, 1984, pp. 533-538. Extract: "The ray casting machine described here is a parallel, pipelined bit serial machine that classifies a regular lattice of parallel lines. ... we describe a special purpose computer that computes the intersection of lines with two and three dimensional solids represented as CSG [constructive solid geometry] trees. ... The main idea behind the Ray Casting machine is to build a tree of processors that mirrors the CSG tree representing the solid being classified." --Dave Tolle, Shell Development Company ...shell!dmt