demillo@uwmacc.UUCP (Rob DeMillo) (09/25/85)
Hi there --- Does anyone out there have an algorithm (or a reference to a journal) for "fast spheres." I realize that fast sphere drawing algorithms tend to be device dependent, but any clues would be appreciated...please email responses... -- --- Rob DeMillo Madison Academic Computer Center ...seismo!uwvax!uwmacc!demillo "...That's enough, that's enough! Television's takin' its toll. Turn it off, turn it off! Give me the remote control! I've been nice! I've been good! Please don't do this to me! I've been nice, turn it off, I don't wanna hav'ta see... ...'The Brady Bunch!'"
julian@osu-eddie.UUCP (Julian Gomez) (09/29/85)
> Does anyone out there have an algorithm (or a reference to a > journal) for "fast spheres." ... The Shaded Surface Display of Large Molecules Thomas K. Porter Computer Graphics 13:2 (Proceedings SIGGRAPH '79) pp.234-236 -- "If Chaos himself sat umpire, what better could he do?" Julian "a tribble took it" Gomez Computer Graphics Research Group, The Ohio State University {ucbvax,decvax}!cbosg!osu-eddie!julian
rick1@sbcs.UUCP (Guest account) (10/26/85)
*** Zing Wow Dwoop! *** A reasonable way of generating spherical surfaces by purely integer means is, of course, to run two bresenham's circle algorithms in tandem (or has someone already mentioned this). Doing things this way is nice since it lends itself to scanline hidden surface removal and shading (it even runs local on a dmd 5620). Perry S. Kivolowitz ihnp4!atux01!perry
george@mnetor.UUCP (George Hart) (10/31/85)
In article <491@sbcs.UUCP> rick1@sbcs.UUCP (Guest account) writes: > >A reasonable way of generating spherical surfaces by purely integer means >is, of course, to run two bresenham's circle algorithms in tandem (or has >someone already mentioned this). > > Perry S. Kivolowitz Could somebody post Bresenham's algorithm or provide a journal reference? Much appreciated... -- Regards, George Hart, Computer X Canada Ltd. UUCP: {allegra|decvax|duke|floyd|linus|ihnp4}!utzoo!mnetor!george BELL: (416)475-8980
stephen@datacube.UUCP (11/05/85)
> Could somebody post Bresenham's algorithm or provide a journal reference? > > Much appreciated... > > George Hart, Computer X Canada Ltd. > UUCP: {allegra|decvax|duke|floyd|linus|ihnp4}!utzoo!mnetor!george > BELL: (416)475-8980 _Procedural Elements for Computer Graphics_ (McGraw-Hill, 1985) by David F. Rogers contains Bresenham's vector and circle plotting algorithms, along with many other algorithms of interest. Stephen Watkins UUCP: ihnp4!datacube!stephen Datacube Inc.; 4 Dearborn Rd.; Peabody, Ma. 01960; 617-535-6644
jeff@qubix.UUCP (Jeff Bulf) (11/06/85)
> >A reasonable way of generating spherical surfaces by purely integer means > >is, of course, to run two bresenham's circle algorithms in tandem (or has > >someone already mentioned this). > > > Could somebody post Bresenham's algorithm or provide a journal reference? 1. A Linear Algorithm for Incremental Digital Display of Circular Arcs Jack Bresenham, CACM Feb 1977 Volume 20 Number 2. [this is the horse's mouth, but hard to read] 2. Foley & vanDam contains the most readable presentation I have found. Look under "scan conversion - circles" in the index. Hope this helps. -- Dr Memory ...{amd,ihnp4}!qubix!jeff
meier@srcsip.UUCP (Christopher M. Meier) (11/15/85)
In article <1651@qubix.UUCP> jeff@qubix.UUCP (Jeff Bulf) writes: >> >A reasonable way of generating spherical surfaces by purely integer means >> >... >> Could somebody post Bresenham's algorithm or provide a journal reference? > >1. A Linear Algorithm for Incremental Digital Display of Circular Arcs > Jack Bresenham, CACM Feb 1977 Volume 20 Number 2. > [this is the horse's mouth, but hard to read] > >2. Foley & vanDam contains the most readable presentation I have found. > Look under "scan conversion - circles" in the index. In the last month or two I have noticed that most requests for algorithm sources could be satisfied by looking in Foley & van Dam's. May I suggest that a net.graphics 'newreader' article be posted monthly? It should (at least) contain the name of Foley & van Dam's, with a note that most often asked for algorithms are in it. Any other good general sources should also be listed. Anyone else agree? Christopher Meier {ihnp4!umn-cs,philabs}!srcsip!meier Honeywell S&RC S&IP AI/T