[net.graphics] PHIGS implementation

peg@oce-rd2.UUCP (Peter Eigenraam) (02/13/86)

Hello,

Is there anybody out there, who knows something about an experimental
or commercial implementation of PHIGS ? Maybe it is not in the stage
to implement in a final version, but just a version to learn from by
playing and/or changing would be very usefull.

Another question:          
Is it possible to define graphical objects in a PHIGS system, so that
the whole object can be changed by transformation, while relations      
and connections between parts stay valid. Think of a system of wheels
and rods, like a steam engine.
Or do such things belong in the application software or somewhere else ?

Any replies are very welcome,

Goei,
         PEG