[net.graphics] solid texture

srneely@watcgl.UUCP (Shawn Neely) (02/24/86)

In the SIGGRAPH '85 proceedings Ken Perlin describes a solid texture
function called Noise() which has, among other properties, statistical
invariance under rotation. An algorithm is given for computing the
function by smooth interpolation of pseudo-random values on an integer
lattice. This method gives a texture which has a slight but noticeable
grain along the coordinate axes.

Has anyone else experimented with this function? I have played with
the notion of a "gravity field" whereby the function value at a given
point is determined by its distance to neighbouring pseudo-random "masses",
but I still have undesirable correlation with the coordinate system.

Any suggestions?