[net.graphics] 10/29 Bay Area ACM/SIGGRAPH meeting: Careers in Computer Graphics

eugene@ames.UUCP (Eugene Miya) (10/16/86)

Normally Steve Keith would post this, but he is briefly off the net.

Bay Area ACM Special Interest Group on Computer Graphics (SIGGRAPH)

October 29, 1986 meeting (Wednesday, note shift in day)

Topic:	Careers in
	Computer Graphics

For the October meeting, Bay Area ACM/SIGGRAPH has assembled a distinguished
panel of speakers who will discuss the various aspects of having a career
in computer graphics.  Whether you're preparing a career or planning a career
move, this meeting is sure to be of interest.  Topics to be discussed are:

EDUCATION/BACKGROUND:

In less than a decade, computer graphics has developed from a laboratory
curiousity to an effective medium found in nearly all realms of traditional
graphics and animation.  Dr. Franklin Crow will discuss how the scope and
number of possible careers has changed from a few research positions to a
broad range of possibilities.  He will talk about the various career paths
that are all available and also areas of specialization.  He will also cover
the education/background necessary for these positions.

THE JOB SEARCH:

John Baker will discuss the questions that job hunters need to ask themselves
before starting their job search, and how to start their search.  He will
compare the job opportunities found at a start-up company vs. an established
firm.  He plans to cover what computer graphics fields are hot in the Bay Area,
and what's not.

THE JOB!!!

John Lasseter will talk about his background as an animator and how it lead to
his job in computer graphics.  He will share his experiences and views on
being an animator and artist working in the computer graphics/entertainment
industry, and also show some example of his work.  Finally, he plans to
project how artists will fit into the industry of the future.

ABOUT THE SPEAKERS:

John Baker has spent the last seven years recruiting engineers and executives
for the electronics industry in the Bay Area.  As owner of BRI-TIN, a personnel
placement agency, he has recruited engineers with software, hardware,
electrical, etc. backgrounds.  In computer graphics, he has recruited people
software, hardware/electrical backgrounds, technical writers/editors, and
graphics artists to work in the video game industry.  Mr. Baker is a director
of CAPC, California Association of Personnel Consultants (Santa Clara Valley
Chapter).

Dr. Franklin Crow received his PhD in Computer Science at the University of
Utah.  He was on the Computer Science faculty at the University of Texas at
Austin and Ohio State University.  He has acted as a consultant in the
computer graphics industry for such companies as Cranston-Csuri Productions,
Digital Productions, and the NYIT Computer Graphics Lab.  Currently, Dr. Crow
is on the research staff at Xerox PARC (Palo Alto Research Center).

John Lasseter joined the Pixar (formerly Lucasfilm) Computer Animation Group
in 1984, after five years as an animator at the Walt Disney Studios.  His
introduction to computer graphics came at Disney while designing and directing
the "Wild Things Test."  This production was the first to combine hand drawn
Disney character animation with computer generated backgrounds.  At Lucasfilm
and Pixar, he has designed and animated the stained glass computer generated
knight for "Young Sherlock Holmes," and also the characters in the "The
Adventures of Andres and Wally B."  John received his BFA in Film from the
California Institute of the Arts.

DATE: Wednesday, October 29, 1986
PLACE: Hewlett-Packard Auditorium, 3000 Hanover St. Palo Alto
	(Just off Page Mill Road)

Requests for information to:

	siggraph@ames-pioneer.arpa

------------------------------------
>From the Rock of Ages Home for Retired Hackers:

--eugene miya
  President
  Bay Area ACM/SIGGRAPH
  NASA Ames Research Center
  eugene@ames-aurora.ARPA
  Gee, what do you think I do, arrange talks all the time?