[net.rec.bridge] maximum score rubber

dand@tekigm.UUCP (Dan C. Duval) (04/21/84)

< bug-biter

Seems to me that the greatest score comes when each game is scored AFTER
scoring a partial, so we need at least two hands per game. Since we don't
want to lose 200 points by letting the other people in, then we can only
let them play a minor partial when one of us holds the top five honors, but we
can let them do this 4 times per game.

Now, the doubled and redoubled overtricks are worth more than slam bonuses
(5 doubled and redoubled overtricks equals the non-vul grand slam bonus,
4 such the vul grand slam bonus), so we are going for the maximum number of
overtricks in each of our hands. Therefore, we want to play as many 1 level
contracts making seven as possible without making a game, which is, of
course, playing two 1C or 1D contracts doubled and making seven followed by
the most you can score in one hand.

So we've now got:

1C or 1D doubled making 7 -- 40 below plus 600 overtricks plus 50 for insult
     plus 150 for having the top five honors.
Since it only scores 40 below, we can do this twice, giving us 840 for each
such partial BEFORE we win the game. Vulnerable, the overtrick bonus goes to
1200 per hand, making 1440 per hand.

The highest score for a single hand is 1NT doubled and redoubled, making
7 with 150 honors(all four aces). For the non-vul game, this is 160 below,
1200 overtricks, 50 insult, 150 honors for a total of 1560. Vul is 160 below,
2400 overtricks, 50 insult, 150 for a total of 2760.

Plus our 700 rubber bonus in two games.

OK. So the rubber runs:

We let the opponents get 4 1C or 1D partials while we hold 150 honors:   600
1C or 1D doubled making 7 for us:                                        840
1C or 1D doubled making 7 for us:                                        840
1NT doubled, redoubled, making 7 for us:                                1560
We let the opponents get 4 1C or 1D partials while we hold honors:       600
1C or 1D doubled making 7 for us (vulnerable):                          1440
1C or 1D doubled making 7 for us (vulnerable):                          1440
1NT doubled, redoubled, making 7 for us (vulnerable):                   2760
rubber bonus for rubber in two games:                                    700
                                                                        ____
                                                                       10780


Now, at a penny a point, that's...

Dan C Duval
ISI Engineering
Tektronix, Inc.

halle1@houxz.UUCP (J.HALLE) (04/23/84)

At a penny a point, that's still not enough.  The answer is more than 12,000,
so if you can't get that high, try again.  I repeat: it is tougher than
it looks, because it is easy to overlook something trivial.